Since update 3 I have added quite a few things to the model. First I was trying to join all the rooms together in a framework but decided it looked too cumbersome and it strayed too far from the idea of making the ship modular. I then added metal straps with bolts to connect the corridor sections to each other then did the same for the rooms. I created a bracket that would surround the corridor sections and the rooms laterally to hold them together. This, however, blocked the doorway for the mess hall so that idea was out. I settled upon using straps that went over just the top and bottom of the sections attached to the other straps created earlier. A lot of details like this will never be seen in the finished model as it will be covered up by the hull plating. I find it necessary to model unseen structural parts to help me visualize the design and to properly layer the outer hull plating. Also, if I create an alternate damaged version of the vessel, I can choose to reveal the inner workings for effect. The next part added to the model was the large cargo/engineering section to the stern of the ship. It will eventually have the hyper drive and sub light engines built off of that. A simple catwalk was created to span across the interior of cargo area. I then decided to create “Jeffries tubes” that will run from the cargo room up to the future command/bridge module at the bow of the ship. These access tubes will link to the port and starboard laser cannons to allow for maintenance and a quick way to get engineers from bow to stern using a small rail car.
See the gallery below or here to see what was added this update:
