[notice]I am trying out a new way to display the images in these updates. Now when you click on a thumbnail (when reading on JediCharles.com) a larger version will pop up and you then have the option to cycle through all the images contained in the update gallery. This will eliminate the need for the flash based gallery that I have been including in the blog posts.[/notice]
I decided to make a few changes to the primary heavy turbolaser cannon on the ship. The first thing I did was create a more significant base for the turret to sit on. Before, it just sat on top of the ship and I decided it didn’t look integral to the ship. Now there is a large ring at the base of the turret and the top of the part of the ship it rests on was added onto to support the base of the turret. I created the contours of the extension with Fredo6’s Curviloft plug-in which is something I am just starting to learn how to use. The second thing I changed was the size of the barrels for the weapon. I doubled their size to better fit the scale of the vessel. Before I increased to barrel size, the gun just looked tiny.
I decided to extend the slope leading up to the observation tower forward to help tie it in with the top of the Landing Bay. The middle part of the slope is half as steep as the outer parts and it now appeared a bit awkward after extending the slopes. To fix that I thought a dorsal ridge would look good so I pulled the top edges of the middle slope inwards to the center of the ship and this gave the ridge sloped sides which I think look good.
The next thing I decided to do to the ship was change the way the main engines are attached to the ship. The decision to do this was attempt to make the ship look more like it belonged in the Star Wars Universe. The way the “wings” that held the engines were swept up was more In line with what you might see on a Star Trek ship; that, s okay, but it’s not what I am going for. Because I changed it relatively fast I neglected to save pictures of the progress so I will just summarize. I wanted to make the engines level with each other and mount them high enough so they don’t touch the ground when the ship is landed on a planet (and that’s if you can find a spot to park the hulking spacecraft. I created pylons on the back of the ship that mount low on ship yet would hold the engines higher. The pylons connect to the middle of the engines instead of hanging the huge engines on the back with no real support. This change to the ship cut down on the overall length of the vessel very significantly.
I still wanted the appearance of wings in the back so I created them flat this time and level with the front of the engines. I made them thick enough to align with the top part of the hull at the back of the ship. Again the wings connect to the front of the engines.
The wings needed some edge detail so I mimicked what I did on the edges of the escape pod section. The edges of the wings are pretty long so I broke them up by making the middle of them pushed in.
The back of the observation tower needed some detail and I thought I would make it the back of what would be the hyperdrive for the ship. The hyperdrive on the Venator-class Star Destroyer is in the back much the same way. (I keep referring to the Venator a lot but that’s because I think it is a pretty well designed ship. I keep adding Star Destroyer ship details even though I am not sure if the ship will be a Republic, Empire or Rebel ship yet.) What I came up with looks a little plain but it will get some more details eventually.
I did, however, find that back of the observation tower would be a good spot for a rear facing weapon. The Millennium Falcon’s main gun inspired the design of the rear facing turbolaser cannon. I am not willing to say it is the same model of turbolaser because I didn’t bother to match the scale of the original. After it was nearly done, I again had to scale it up because I made it too small. For the ends of the barrels I copied what I did on the main heavy turbolaser cannon I made earlier.
The ship needed some more weapons and specifically weapons to take on any enemy star fighters it may face. The larger guns aren’t suitable for that kind of thing because their lack of speed but also there would be no need to expend as much energy on such a small target. I decided to place these smaller laser cannons on the edge of the escape pods section and on the leading edges of the wings in the back. They fit between the indents in the trim of the escape pod section and the wings. I thought about designing them similar to the ones on a Star Destroyer but I don’t really like the bulging eye look they tend to have. Their design is more like a security camera. The outer housing rotates fore and aft and the part that that the barrels attach to rotate up and down. There was enough room for two turrets sitting side-by-side.
Throughout the events in this update I added some miscellaneous details to the ship. I added a panel with some vertical bars on it about the main entrance of the ship. More detail will be added there later. Second, I added a detail to the top of the Landing Bay alongside the dorsal ridge which I am not sure what to call it. It kind of resembles a key and it was just put there to break up the monotony. And finally I added struts to the front of the Landing Bay that connect to the section with the Briefing Room in it to add extra strength to the hull in the event of abrupt turns. Hopefully in those circumstances the inertial dampeners are in good working order because Artoo says that ” the chances of survival are 725 to 1.” Actually Artoo has been known to make mistakes… from time to time… Oh dear…
What’s next? I dunno but the escape pods are bugging me again…