Anyway, this post is about the Medbay. I had done some preliminary work in the Medbay back when I was calling it the infirmary but I left it a blank room with just the bacta tanks borrowed from the last ship I made.
Instead of making it one huge open room, I decided to add an office for the supervising physician on the main level as well as three recovery suites on the upper floor. There are four exam/operating tables, a waiting area, storage area and a small laboratory in addition to the bacta tanks.
The first thing I did was move the bacta tanks to the right side of the Medbay instead of the back where I had them before. Next I colored in all of the wall panels. On the main level I created an L-shaped work cabinet that is based directly off the work benches from the Landing Bay. The cabinet is used to store supplies and to create a workspace for the biological and droid medical workers to use.
Across from the work cabinet I decided there should be a waiting area just like in real world settings although it is open to the rest of the Medbay. I took the wall sofa from the Ready Room and made an L-shaped version to fit in the corner.
Next I decided to work on the exam/operating tables. Starting with the exam table from my last ship, I removed the base because I intend for the exam tables to be height adjustable and free floating. I also changed the profile of the edge of the exam table just to update the look of it. I created vertical posts to use as rails for the tables to attach to and allow for height adjustment. The top and bottom of the rails have base and top plates that attach them to the underside of the upper level and the floor respectively. I had to extend the edge of the upper floor to allow the top plate to attach. I then created the bracket that holds the table and allows it to slide up and down the rails.
After the exam tables were done I started work on the lighting fixture that goes above each table. The light fixture is mounted to the rails once again for it to be height adjustable. The light fixture is comprised of a disc with 5 lights (not 4, Picard!) that can move in any direction to focus the light on the patient and is mounted to a frame that allows it to slide forward and back for more adjustment for the light.
The next thing to do was to work on the recovery rooms. The rooms didn’t need to be very large so I was able to fit 3 of them side-by-side. The first step I took was to create the outer walls for the recovery rooms. I used the doors from the Main Bridge and made them into glass doors so that the patients can be observed. I decided there needed to be more ways to see inside the rooms so I created some windows. At first the windows were placed above a regular wall panel but since the beds would be up against that wall I changed the windows to full floor to ceiling height alongside narrower wall panels. The width of the narrow wall panels helped define the width of the beds.
Next I started on the bed that would do in each recovery room. I designed the beds much like the bunks in my previous ship except for here there is just the lower bunk. I will adapt this bed design for bunks when it’s time to work on the State Rooms and Crew Quarters. The bed mattress is segmented like the ones in the Millennium Falcon with a fixed slope at the head of the bed. On the strip next to the head of the bed will be various pieces of medical equipment built into the face of the wall. When this design is adapted for bunks, a ladder will be there in place of the medical equipment.
After the bed was finished, I modeled some medical equipment to the right of the head of the bed. This equipment is based on equipment seen in real world hospitals. First I made the ventilator which would help an incapacitated patient to breath. The vent has a small display screen for changing settings and an inhalation port for attaching the breathing circuit to. Next I modeled the oxygen supply with the regulator and flow meter and combined it with a suction device. The oxygen output in a hospital is almost always next to the suction device so that’s why they are combined into one unit. Finally I modeled the patient monitor which would be used to monitor the vitals of the patient including heart EKG, respiration, oxygen level, blood pressure, brain activity or whatever else that they can monitor.
All that was remaining to be done in the recovery rooms was to add the ceiling panels. I had thought about putting bathroom facilities in the rooms at this point but couldn’t come up with what to do at the time so I moved on.
The office was pretty simple. The outer walls have tall windows and the same door used for the recovery rooms. Inside the office I borrowed the desk from the Ready Room and created some niches for the back wall of the office. In the Star Wars movies the only medical personnel you see are droids but in other sources such as novels and even on The Clone Wars there are doctors of various species including humans. There is one human doctor in A New Hope but he didn’t survive long after threatening Luke in the Cantina.
Next to the office I added cabinets for a small laboratory. I took the L-shaped work cabinet from before and made it U-shaped. There would be laboratory equipment here but I will assume it’s on back-order. Not much to see here. Move along, move along…
The rest of what I did to finish the Medbay would fit in the miscellaneous category. There need to be a safe way to get patients from the exam/operating tables to upper level for access to the bacta tanks and for transfer to the recovery rooms so added a lift based on the ones in the Cargo Bays but sized to accommodate a stretcher, The computer consoles for the bacta tanks were touch screen based in my previous ship but this ship uses buttons and switches so I created analog controls for them instead. Lastly, I added the same medical equipment that I made for the recovery rooms to the base of each exam table and just the ventilator for the bacta tanks.
What’s next? I will write about the work done in the Brig and the Armory before proceeding any further on the ship.