Starship Project Update 10

This is just a small update. I somehow missed a few changes to the cargo doors and never created pictures of the changes. To give the doors a little more depth I added a little detail to their faces. Also, since the last update. I created a hatch for the elevator that will seal shut before the Helm can be detached from the main hull. There are 2 of these hatches total; one on the main hull and one on the bottom of the helm section. That’s it.

See the gallery below or here to see what was added this update:

Starship Project Update 9

Note: From here on out the Control Module will now be known as the Bridge and the Bridge/Landing Craft will be known as the Helm.

Yet another big update on the Starship Project. This time most of the work has been done on the interior and more specifically the Bridge.

But first I designed the outer door/cargo lift for the cargo section. It is a simple design reminiscent of the design of the lift gate found on the back of an Earth bound small delivery truck. Yes, it is not so sophisticated but it gets the job done.

Back to the Bridge… I modeled some curved panels to bridge the gap between the side panels and the bezel of the main viewport. I then created the ceiling (again nothing special).

The next part I didn’t document with many pictures because it was just repetitive. I modeled the walls of the lower section of the Bridge creating the walls of the captains ready room (or office) in the fore section and another small room between the captain’s ready room and the entry room.  The cutouts of the floor of the upper section were changed to have a consistent overhang over the walls the floor is supported by.

To facilitate personnel to go from the lower to upper section of the Bridge I designed two small lifts on the back wall of the Bridge. The ladders in the cargo room will be replaced with these when I get around to it.

The next thing I did was model the main holoprojector in style of one seen in one of the Star Wars movies. I couldn’t help myself, I had to also add a holographic image of Chewbacca.

I then went to work modeling the computer terminals for the lower section of the Bridge. They are designed to be used to control the weapon systems, communications and in an emergency they can assume helm control. They kind of look half way between a console on the USS Enterprise NCC-1701 and one on the Death Star.

And finally I created an elevator and elevator shaft to take personnel from the lower level of the Bridge to upper the up to the Helm. To accommodate space to walk around the elevator on the upper level of the Bridge I extended the floor out and added support beams underneath.

See the gallery below or here to see what was added this update:

Starship Project Update 8

Oh, boy, I have really done a lot since the last update.

First off I had been working on the loading ramp for the command module, but after getting so far into it I decided it was way to long and steep. So I scratched the ramp and removed it from the model. After watching a recent episode of The Clone Wars I was inspired by the landing craft used by Mandalorian leader Duchess Satine. That ship has a platform that lowers down from the bottom of the ship’s hull instead of the never-ending steep ramp.

While I was contemplating the whole ramp issue I moved on to other things. I made a small change to the contouring of the cowling around the bridge/landing craft. No big deal there.

I decided to make the bottom of the hull flat to allow for more room in the command module and so the entry platform didn’t have to lower so far. Making the bottom of the ship flat also allowed me to shift the front landing gear inward so it would no longer interact with the contour of the hull.

For the purposes of later adding gun turrets later on, I rearranged the "Jeffrie’s tubes" so the turrets would be in the middle of the hull plating panels instead of the edges to make it cleaner looking.

I created the engines for the landing craft in the likeness of the engines on the snowspeeders seen in The Empire Strikes Back.

The next big thing I did was starting to create the wall panels inside the command module. For the back wall I tried my best to fit as many standard sized wall panels on to it within the confines of the shape of the shape of the room. This caused there to be a lot of wasted space, so instead I created the wall then redesigned the shape of the room to fit the wall.  After that I made the side wall panels with large openings left for computer terminals/stations to be modeled later on.

After I created the entry platform, as I mentioned before, I modeled the walls surrounding it and added the doorway in to it.

I then made another small change to model by making the standard wall corners rounded instead of squared off. I think it looks much better.

With the command module underway I finally got to modeling the main viewport (front window). I won’t bore you with the details in modeling it but instead let the pictures speak for themselves.

And finally I changed the hull accent color to a darker and more vibrant shade of blue. I also "painted" other surfaces this color to change the look of the ship a bit.

See the gallery below or here to see what was added this update:

Starship Project Update 7

It’s been a while since I wrote an update on my starship project mainly because I have been working on it at a much slower pace. However, since the last update I have added quite a bit.

I modeled the Hyperdrive engines loosely similar to the ones on the Tantive IV Blockade Runner with the exception of being more sleek in appearance and the fore sections being similar to an engine nacelle in the Star Trek Universe TNG era. The engines are supposed to be self contained with their own power separate from the ship and each other. They also can be ejected in the case of catastrophic failure or for tactical reasons yet to be determined. The engineering sections for each of the engines are accessed through the cargo section.

While working on the engines I was also creating the hull plating for the cargo section. Right now it doesn’t look like much as my inspiration for it was rather lackluster but for the time being it integrates with the Hyperdrive engines and serves it’s purpose. I will revisit it later when it come time to model the cargo doors and loading system.

I then started on the landing gear. It took a while to figure out the mechanics of landing gear by studying pictures from Star wars and actual aircraft. I finally came up with feet connected to hydraulic legs that fold up flush with the hull. They turned out way taller than I wanted them to be but now that they done I am going to live with it. When adding them to the front of the ship I had to create pods for them so they would be level with the back ones.

What I am working on now is the boarding ramp for the command section of the ship. It’s going to be somewhat simple albeit a bit long and steep due to the tall landing gear.

See the gallery below or here to see what was added this update:

Starship Project Update 6

Here’s the abbreviated version of the update: I punched out a reasonable sized hole on either side of the cargo bay for the cargo doors.  The cargo doors were then modeled and designed with teeth that fit into the threshold when closed. I then started on the outer hull plating of the vessel and picked a simple color scheme to be finalized later.  Then after a few ideas I came up with a shape for the command module and created it’s hull plating.  From the beginning I had envisioned that there would be a separate helm/bridge on top of the command module that could separate from the ship and act as a separate craft for defensive maneuvers or as a landing craft.  I modeled the beginnings of that secondary spacecraft and I am ready to move on to the sub light and hyperdrive engines for the primary spacecraft.  So far the engines are no more than place holders to determine the proper “placement”.

See the gallery below or here to see what was added this update:

Starship Project Update 5

Let’s see…  I added upper level catwalk and added doors for the “Jeffries Tubes” in the cargo room.  I then created the rails and rail car for the tubes. Next I started working on the docking/airlock section of the ship.  It was a bit of a challenge to add that to the model but after a bit of thinking I came up with the right solution.  I had to modify existing components and remove others to maintain the idea that the ship is modular.  The docking ring/clamp was modeled to match that of the Millennium Falcon to facilitate compatibility in the Star Wars galaxy.  I then went on to adding wall panels to the cargo area which cause me to redesign the catwalks to fit with the wall panels.  I also had to reposition the “Jeffries Tubes” and modify their doors to fit into the wall panels.  Next on the agenda I will decide how the cargo doors and landing ramps will work and where to put them.  In the more distant future I will start on the command module at the front of the vessel.  Right now an empty box is serving as the command module just for reference.  After that the outer hull plating and hyperdrive engines will be added.  This will determine the overall look of the starship.  I can’t wait to see where my vision takes me. 

See the gallery below or here to see what was added this update:

Starship Project Update 4

Since update 3 I have added quite a few things to the model.  First I was trying to join all the rooms together in a framework but decided it looked too cumbersome and it strayed too far from the idea of making the ship modular.  I then added metal straps with bolts to connect the corridor sections to each other then did the same for the rooms.  I created a bracket that would surround the corridor sections and the rooms laterally to hold them together.  This, however, blocked the doorway for the mess hall so that idea was out.  I settled upon using straps that went over just the top and bottom of the sections attached to the other straps created earlier.  A lot of details like this will never be seen in the finished model as it will be covered up by the hull plating.  I find it necessary to model unseen structural parts to help me visualize the design and to properly layer the outer hull plating.  Also, if I create an alternate damaged version of the vessel, I can choose to reveal the inner workings for effect.  The next part added to the model was the large cargo/engineering section to the stern of the ship.  It will eventually have the hyper drive and sub light engines built off of that.  A simple catwalk was created to span across the interior of cargo area.  I then decided to create “Jeffries tubes” that will run from the cargo room up to the future command/bridge module at the bow of the ship.  These access tubes will link to the port and starboard laser cannons to allow for maintenance and a quick way to get engineers from bow to stern using a small rail car.

See the gallery below or here to see what was added this update:

Starship Project Update 3

Since the last update I started adding a few more rooms including the mess hall.  When I finished modeling the wall panels for the mess hall, It occurred to me that I could have saved a lot of time had I standardized the wall panels sizes instead of creating customized walls based on the particular room.  Now I have redone all of the walls and it has given the benefit of a model will a significantly less unique components which in turn greatly reduces the file size.

See the gallery below or here to see what was added this update:

Starship Project Update 1

Since the last blog post I’ve added more rooms onto the main corridor.  There are now 4 officer quarters and 8 crew quarters (2 members per room) for a total crew compliment of 20. I am in the process of putting up the interior walls and paneling. In case you’re wondering, it will not remain all white inside, I just haven’t decided what colors to use yet.

This inside out approach of modeling the starship seems to be working out.  One problem however is I think I made the walls a bit too thick in the rooms.  I think I better address that before going further.

Stay Tuned…

See the gallery below or here to see what was added this update: