The image galleries for the exterior and interior of my Outer Rim Industries P230-4 Inquisitor-Class Frigate are now posted to this site and can be found on the description page for the completed model. I have also updated the image gallery for the Outer Rim Industries 210CR Fortified Blockade Runner to match the design of the new galleries.
My ship is done but it has not been named —until now… I have chosen to call it:
The Outer Rim Industries P230-4 Inquisitor-Class Frigate
I am continuing with the fictional manufacturer name, Outer Rim Industries, that I used for my blockade runner. The model number, P230-4, is a reference to Psalms 23:4 which indicates that the ship is used for good and shall protect it’s passengers from evil. The class-name, Inquisitor, says it is used to gather intelligence as it’s primary role. And finally, it is a frigate because, at 265 meters, it is bigger than a corvette (blockade runner), yet smaller than a cruiser.
I will be adding the ship to the starships page shortly. It will include the spec sheet and an image gallery for the interior and exterior.
The ship is now complete (yay!) and I am now working on a map of the interior. I have been working on this project on and off for over 4 years and I finally have a complete ship. The ship still needs a name so hopefully I come up with one. This update outlines the final work done on the model.
Here is what I have added or finished since the last update:
- Added more escape pods
- Created Gunner Stations
- Finished the Torpedo Launch Room
- Modeled the Proton Torpedoes
- Designed the Torpedo Launchers
- Designed a special droid to load the torpedoes
- Somewhere along the way, I created Secondary Cargo Holds
- Added some more detail to the exterior of the ship
- Designed a space for the Hyperdrive Generator
- Designed the Hyperdrive Generator
- Created a lab for droids to operate from
- Created an airlock and tunnel system for Astromech Droids
- Added droid power alcoves
- Created a worktable with robotic arms
- Added storage rooms and workbenches
- Created a room for auxiliary backup power storage
- Made force fields for the landing bay doors
- Added miscellaneous details to the hull of the ship
- Added Refreshers
- Overhauled the naming of components to create consistency
- Corrected errors and stray edges
Now that the Crew Bunk Rooms were finished I could move on to the rest of the crew quarters. I ended up creating just three types of State Rooms: One for the most senior officers (8), one for officers (8) and the last one for general crew members of the ship (64). I did one thing to the Mess Hall and the Galley that I had forgotten to do before starting on the rooms.
I discovered that a forgot to make something for collection of the dirty food trays in the Mess hall so I worked on making that first. Basically I created a wall panel with three slots that go through the wall of the Mess Hall and into a cabinet inside the Galley. There are three receptacles inside the cabinet that remove when full of dirty trays. I didn’t make anything for cleaning them but I guess there would be a droid for that. Continue reading
After finishing the Mess Hall and the Galley I started working on the Crew Bunk Rooms. These rooms are intended for the flight and engineering crew but not for other personnel and senior officers who will have state rooms. There are four of these rooms for housing 48 crewmembers. The layout of the rooms had already been established and the design for the bunk pods was already done but now was time to put the rest of the design together.
Starting with what I had done already, I applied materials to the existing components including the bunk pods. I then added the standard ceiling details to the room as well as adding the floor. Continue reading
Halfway through working on the Mess Hall and Galley for my starship, I was given the opportunity to work with the Pro version of SketchUp for a period of time so I decided to spend it creating dynamic components for my starship project.
I had never worked on creating dynamic components before so it was a tough go at first. I didn’t seek out to do anything too fancy, just to automate doors for opening and closing with the interact tool, aim weapons, position seating, raise and lower platforms and in one case, I made one of the holoprojectors “functional”. I didn’t know what to do at first so I studied examples of basic animations and the code behind them from example models and models in the SketchUp 3D Warehouse. Continue reading
Since the last update I wrote I have been able to finish the Mess Hall and the Galley as well as finish the design of the Crew Bunk Rooms. I will save the Crew Bunk Rooms for the next update and focus on the Mess Hall and Galley this time. I would have finished this a lot sooner except I took a detour which I will explain later.
A long time ago in a room not so far, far away… I thought up a way to make eating very efficient for crew members on a starship by means of tables using conveyor belts. The idea is that the crew member get’s their food on a tray from the Galley pass-through and they sits down at the nearest available table. The table consists of conveyor belts (for the benches and table top) so when the crew member takes their seat they are slowly moved down the bench towards the end of the table. After 5 to 10 minutes (speed depending on who is in charge) when they reach the end of table, time is up and they must return their tray to the Galley. If they aren’t done eating, they will just have to eat faster the next time. If they aren’t paying attention to the time, they might just find themselves on the floor. How embarrassing… How embarrassing… Continue reading
Since the last update, I haven’t done anything to the model because I am behind on writing updates on the project. The Brig and the Armory are now done and I am happy with the results. After this, there is not much left to do until I consider the ship complete. I still don’t have a name for the ship but I will think about it eventually.
The Brig is reminiscent of Detention Block AA-23 on the Death Star where Princess Leia was being held prior to her self-assisted rescue by the less than tall enough Stormtrooper and the scruffy looking nerf herder. It’s not nearly as big as the detention block nor does it have a smelly Wookiee resistant trash chute but it gets the job done. Continue reading
Anyway, this post is about the Medbay. I had done some preliminary work in the Medbay back when I was calling it the infirmary but I left it a blank room with just the bacta tanks borrowed from the last ship I made.
Instead of making it one huge open room, I decided to add an office for the supervising physician on the main level as well as three recovery suites on the upper floor. There are four exam/operating tables, a waiting area, storage area and a small laboratory in addition to the bacta tanks. Continue reading
This post covers the final work done on the Briefing Room. I have since finished the Medbay (formerly the Infirmary) and I will cover that in the next update. This was a rather simple room to finish because all it was missing were the railing on the upper level, a large tactical holoprolector, seating for the lower level and the ceiling design for the room.
First off I decided to make the opening of the upper floor circular instead of square as I had left it before. Making it round would give the crew an equal vantage point for viewing the holoprojection from the upper floor during the briefings. Around the circle there are four other openings in the floor for no real purpose other than aesthetics. Continue reading