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	<title>JediCharles.com</title>
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	<link>http://jedicharles.com</link>
	<description>In a galaxy no so far, far away...</description>
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		<title>Untitled Capital Ship Project Update 6</title>
		<link>http://jedicharles.com/2012/02/untitled-capital-ship-project-update-6/</link>
		<comments>http://jedicharles.com/2012/02/untitled-capital-ship-project-update-6/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 23:51:38 +0000</pubDate>
		<dc:creator>JediCharles</dc:creator>
				<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Untitled Capital Ship Project]]></category>
		<category><![CDATA[Capital Ship]]></category>
		<category><![CDATA[Docking Ports]]></category>
		<category><![CDATA[Millennium Falcon]]></category>
		<category><![CDATA[starship]]></category>
		<category><![CDATA[Tantive IV]]></category>

		<guid isPermaLink="false">http://jedicharles.com/?p=461</guid>
		<description><![CDATA[Once again I did a lot of work on the ship without writing one of these updates so there will be 2 updates. In this update I am focusing on the designing of the front entrance of the ship, the front landing gear and the main docking rings. In the next update I will be &#8230; </p><p><a class="more-link block-button" href="http://jedicharles.com/2012/02/untitled-capital-ship-project-update-6/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><img style="display: inline; margin: 5px;" src="https://lh3.googleusercontent.com/-EeCBeJk89Nc/TyNMR5V0aSI/AAAAAAAAEcQ/adwsq643bsg/s288/282.jpg" alt="" align="right" />Once again I did a lot of work on the ship without writing one of these updates so there will be 2 updates. In this update I am focusing on the designing of the front entrance of the ship, the front landing gear and the main docking rings. In the next update I will be covering the rear landing gear, the buildup of the primary weapon and a few exterior details.</p>
<p><a href="https://lh3.googleusercontent.com/-RKmqyRg9TYQ/TyNMe5R4_WI/AAAAAAAAEXk/aQ8ZHhA2PcQ/s1024/247.jpg"><img style="margin: 5px; float: left; display: inline;" src="https://lh3.googleusercontent.com/-RKmqyRg9TYQ/TyNMe5R4_WI/AAAAAAAAEXk/aQ8ZHhA2PcQ/s144/247.jpg" alt="" align="left" /></a>In order to accommodate a front entrance for the ship I added on to bottom of the bridge section giving the ship a “big chin”. The additional depth of the bridge section allowed me to extend the turbolift shaft to the new entrance. In addition to being the front entrance to the ship, the new bottom of the bridge serves as the front landing gear.</p>
<p><a href="https://lh4.googleusercontent.com/-F2T8udLtHgY/TyNMmxSNOFI/AAAAAAAAEYk/tInvXqYZOrY/s1024/255.jpg"><img style="margin: 5px; float: right; display: inline;" src="https://lh4.googleusercontent.com/-F2T8udLtHgY/TyNMmxSNOFI/AAAAAAAAEYk/tInvXqYZOrY/s144/255.jpg" alt="" align="right" /></a>Since the turbolift can only be opened on one side, I created a new instance of the turbolift with the front door closed. I also created a version the turbolift shaft without windows or doors so it can be walled off. I then created the walls inside the entry room using the same panels from the escape pod junctions.</p>
<p>This entrance is designed much like the main entry in the stern as in the hatch is also the loading ramp. The final angle for the ramp when deployed was determined after the front feet of the landing gear were finished.</p>
<p><a href="https://lh6.googleusercontent.com/-UR0dqzM72zM/TyNMvDd27lI/AAAAAAAAEZM/umbbtEog0a8/s1024/260.jpg"><img style="margin: 5px; float: left; display: inline;" src="https://lh6.googleusercontent.com/-UR0dqzM72zM/TyNMvDd27lI/AAAAAAAAEZM/umbbtEog0a8/s144/260.jpg" alt="" align="left" /></a>The front landing gear are basically just leveler feet. They are designed to conform to the surface the ship is landed on. I started out with a rectangle to represent the outermost dimensions of the leveler feet. I then made the front and back of the rectangle pointed. 120 degree point in the front, 150 degrees in the back  I then rounded each corner in the new 6-sided shapes using arcs that are tangent to the vertex of each corner. I then used the offset tool to repeat that shape several times, progressively smaller inside the first. I then used the push/pull tool to create the profile of the ring that will surround the future leveler foot. I then beveled the edges of the ring that extend down the most. I didn’t want the surrounding ring to look like it was just a ring on the surface of the hull so I gave it an inner surface.</p>
<p><a href="https://lh6.googleusercontent.com/-IIOUAjT8RCw/TyNMynO0NaI/AAAAAAAAEZk/yE5u3nTf5Uw/s1024/263.jpg"><img style="margin: 5px; float: right; display: inline;" src="https://lh6.googleusercontent.com/-IIOUAjT8RCw/TyNMynO0NaI/AAAAAAAAEZk/yE5u3nTf5Uw/s144/263.jpg" alt="" align="right" /></a>The actual feet for the leveler feet are the same shape as the outer rings. They are just enough smaller in size to move freely inside the rings. I made the feet thick enough to make them look substantial enough for size of the ship. I beveled the outside of the feet and added treads that fit the shape of the feet.</p>
<p><a href="https://lh4.googleusercontent.com/-a2CxtMdFxRw/TyNNDE0Yn2I/AAAAAAAAEac/egQl1UeqrLE/s1024/270.jpg"><img style="margin: 5px; float: left; display: inline;" src="https://lh4.googleusercontent.com/-a2CxtMdFxRw/TyNNDE0Yn2I/AAAAAAAAEac/egQl1UeqrLE/s144/270.jpg" alt="" align="left" /></a>I decided to make the docking rings on the bridge section of the ship similar to the ones on the Tantive IV Corellian Corvette but with a different hatch design. Why a different hatch design? Well, it’s impossible for me to tell how the ones on that ship even work. Yes, I did eventually figure out the ones on the Millennium Falcon for my first ship design but there was more to work with on that one. The ones on the Tantive IV just look like a bulge with a tiny out-of-scale hatch on it. So, the actual docking rings are similar but that’s where it ends. The images in the gallery below will show the buildup of the outer ring.</p>
<p><a href="https://lh6.googleusercontent.com/-_5r7zsesww4/TyNNYDQCZ8I/AAAAAAAAEbs/XAXxK2ZdcM8/s1024/279.jpg"><img style="margin: 5px; float: right; display: inline;" src="https://lh6.googleusercontent.com/-_5r7zsesww4/TyNNYDQCZ8I/AAAAAAAAEbs/XAXxK2ZdcM8/s144/279.jpg" alt="" align="right" /></a>The hatch I designed is comprised of 8 doors arranged in an octagon that open inwards. The doors are surrounded by the inner rings of the docking ring which are designed to interface with small freighters and transports. More specifically, the inner rings are for my smaller 210CR Blockade Runner to dock with. The center hub that locks the hatch is attached to the bottom door. The upper 7 doors open first followed by the bottom door. The bottom door recesses into the floor of the airlock when open. The airlock will be finished at a later time.</p>
<p>What’s next? The rear landing gear, the buildup of the primary weapon and a few exterior details.</p>
<p>See the gallery below or <a href="http://picasaweb.google.com/jedicharles/UntitledCapitalShipProgress7">here</a> to see what was added this update:</p>
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		</item>
		<item>
		<title>Oh no! What have I done?</title>
		<link>http://jedicharles.com/2011/12/oh-no-what-have-i-done/</link>
		<comments>http://jedicharles.com/2011/12/oh-no-what-have-i-done/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 00:07:40 +0000</pubDate>
		<dc:creator>JediCharles</dc:creator>
				<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[Untitled Capital Ship Project]]></category>

		<guid isPermaLink="false">http://jedicharles.com/?p=451</guid>
		<description><![CDATA[The new ship is WAY BIGGER!]]></description>
			<content:encoded><![CDATA[<p><a href="http://jedicharles.com/wp-content/uploads/2011/12/whathaveidone.jpg"><img style="background-image: none; border-right-width: 0px; margin: 5px auto; padding-left: 0px; padding-right: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="whathaveidone" border="0" alt="whathaveidone" src="http://jedicharles.com/wp-content/uploads/2011/12/whathaveidone_thumb.jpg" width="404" height="304" /></a></p>
<p>The new ship is WAY BIGGER!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>210CR Updated: New Docking Ports</title>
		<link>http://jedicharles.com/2011/12/210cr-updated-new-docking-ports/</link>
		<comments>http://jedicharles.com/2011/12/210cr-updated-new-docking-ports/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 01:51:21 +0000</pubDate>
		<dc:creator>JediCharles</dc:creator>
				<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Starship Project]]></category>
		<category><![CDATA[Docking Ports]]></category>

		<guid isPermaLink="false">http://jedicharles.com/2011/12/210cr-updated-new-docking-ports/</guid>
		<description><![CDATA[The docking ports on my 210CR starship have bothered me since the day I modeled them because it was hard to make heads or tails out of the images of the Millennium Falcon’s docking ports that I could find at the time. The main problem is that nobody seems to know how they work and &#8230; </p><p><a class="more-link block-button" href="http://jedicharles.com/2011/12/210cr-updated-new-docking-ports/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="https://lh4.googleusercontent.com/-lokVN-xGHnw/TuaRBv1PP9I/AAAAAAAAEM0/MpTX86q8Kx0/s1024/27-%252520Docking%252520Port%252520%252528Closed%252529.jpg"><img style="margin: 5px; display: inline; float: right;" src="https://lh4.googleusercontent.com/-lokVN-xGHnw/TuaRBv1PP9I/AAAAAAAAEM0/MpTX86q8Kx0/s240/27-%252520Docking%252520Port%252520%252528Closed%252529.jpg" alt="" align="right" /></a>The docking ports on my <a href="http://jedicharles.com/starships/210cr/">210CR starship</a> have bothered me since the day I modeled them because it was hard to make heads or tails out of the images of the Millennium Falcon’s docking ports that I could find at the time. The main problem is that nobody seems to know how they work and without a better photo it’s impossible to tell. But since I modeled the docking ports I was able to get a great close up when I went to the <a href="https://picasaweb.google.com/100688803282112893010/StarWarsWhereScienceMeetsImagination">Star Wars Exhibit</a> last May.</p>
<p>Still, even with the close up I wasn’t sure how they worked but I  was able to make out all of the details on the model. As I about to model the docking ports on my <a href="http://jedicharles.com/category/untitled-capital-ship-project/">new starship project</a> and it made me do some more research on the web to finally figure out how they work on the Falcon. Somebody came up with the theory that there are 6 small doors that open inwards with the center section attached to the top one. Finally it seemed to make sense. The inner doors are supposed to open inwards as well but the detail on the model simply doesn’t allow them to.</p>
<p>So, now that I had an idea about how they worked, I decided to completely redo the docking ports on the 210CR. To make them function I had to use a little artistic license and decided what certain parts would do. I made the parts that surround the doors a locking system that would hold the doors shut magnetically. Magnetism should be enough because the air pressure behind the doors would pretty much keep them shut in the vacuum of space.</p>
<p>The inner doors were the only parts that opened before but now, in contrast, they no longer open. Someday this will bug me and you will see another update like this one.</p>
<p align="center"><a href="https://lh3.googleusercontent.com/-JkxBUMRU9c0/TuaQ_dcDEhI/AAAAAAAAEM0/t5zicfOtzLw/s1024/25%252520-%252520Docking%252520Port%252520Open%252520%252528interior%252529.jpg"><img style="margin: 5px;" src="https://lh3.googleusercontent.com/-JkxBUMRU9c0/TuaQ_dcDEhI/AAAAAAAAEM0/t5zicfOtzLw/s144/25%252520-%252520Docking%252520Port%252520Open%252520%252528interior%252529.jpg" alt="" /></a><a href="https://lh3.googleusercontent.com/-QhvqZRDQvkQ/TuaREDzI9II/AAAAAAAAEM0/ApwPteQZ2ZA/s1024/26%252520-%252520Docking%252520Port%252520%252528Open%252529.jpg"><img style="margin: 5px;" src="https://lh3.googleusercontent.com/-QhvqZRDQvkQ/TuaREDzI9II/AAAAAAAAEM0/ApwPteQZ2ZA/s144/26%252520-%252520Docking%252520Port%252520%252528Open%252529.jpg" alt="" /></a></p>
<p>The new docking ports are now part of version 1.1 of the model and can be downloaded on the <a href="http://jedicharles.com/starships/210cr/">starship’s page</a>.</p>
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		<item>
		<title>Untitled Capital Ship Project Update 5</title>
		<link>http://jedicharles.com/2011/10/untitled-capital-ship-project-update-5/</link>
		<comments>http://jedicharles.com/2011/10/untitled-capital-ship-project-update-5/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 00:34:07 +0000</pubDate>
		<dc:creator>JediCharles</dc:creator>
				<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Untitled Capital Ship Project]]></category>
		<category><![CDATA[Capital Ship]]></category>
		<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[Star Destroyer]]></category>

		<guid isPermaLink="false">http://jedicharles.com/2011/10/untitled-capital-ship-project-update-5/</guid>
		<description><![CDATA[Now that I finished working on the basic shape of the hull and the sub-light engines it was time to design the Bridge Hull Section and the Observation Deck. The original idea for the front of the ship was to be rounded and to somewhat resemble the Tantive IV Corellian Corvette but after quite a &#8230; </p><p><a class="more-link block-button" href="http://jedicharles.com/2011/10/untitled-capital-ship-project-update-5/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><img style="margin: 5px; display: inline; float: right;" src="https://lh3.googleusercontent.com/-6sdiguqjMEI/Tp9cnjQNYGI/AAAAAAAADDQ/6YGskXK7024/s288/245.jpg" alt="" align="right" />Now that I finished working on the basic shape of the hull and the sub-light engines it was time to design the Bridge Hull Section and the Observation Deck.</p>
<p>The original idea for the front of the ship was to be rounded and to somewhat resemble the Tantive IV Corellian Corvette but after quite a bit of thought I have decided to change the layout of the bridge and make the front of the ship pointed. And how it turned out in the end is much different than what I had envisioned.</p>
<p>Earlier in the project I laid out the bridge section to be a series of rooms connected together with a wide main bridge. But, now I have decided to make the bridge interior similar to a Star Destroyer bridge which is longer than it is wide. On the previous ship I did something similar but this time it is going to be much closer to what is seen in Star Wars. Maybe I am overdoing it again for a small capital ship but the bridge is the most important part of the vessel.</p>
<p><img style="margin: 5px; display: inline; float: right;" src="https://lh3.googleusercontent.com/-y72AEQe-Bys/Tp9dcPO7utI/AAAAAAAADDw/gH52oaQlFXk/s144/212.jpg" alt="" align="right" />First I took the existing rooms in the bridge and moved them down by one deck. I then copied the Mid-Hull Section plating and placed it in front of the Escape Pod Hull Section. I then widened it and gave the sides the profile of the narrow parts of the Escape Pod Section. I needed the hull to be even wider to accommodate the airlocks and docking rings so I made it wider with the profile of the wide part of the Escape Pod Section. At the same time I duplicated the cowling on the other side of the Dorsal Corridor, turned it around and put it on top of the Bridge Section. I then cleaned up the new hull parts and made them flush with each other.</p>
<p><img style="margin: 5px; display: inline; float: left;" src="https://lh5.googleusercontent.com/-7MATJmu_WGA/Tp9ehWT0_rI/AAAAAAAADEw/lHr6Uqq8nms/s144/216.jpg" alt="" align="left" />Next I removed most of the rooms for the Bridge and replaced them with a single narrow room three decks high on the inside. The wall panels inside were mostly left the way they had been to be changed later.</p>
<p><img style="margin: 5px; display: inline; float: right;" src="https://lh4.googleusercontent.com/-dumkDE2JP1s/Tp9ewOngmMI/AAAAAAAADE4/ROKp4UmvmHY/s144/219.jpg" alt="" align="right" />Now I created the front fascia of the ship. This is another part of the design process that I neglected to take pictures of but to summarize…: I created a single face from the profile of the front of the ship and extruded it forward to give me enough to work with. I then created the front faces of the bridge hull making them swept back by 30 degrees both horizontally and vertically. On either side of the hull I pushed back a portion of angled front of the ship to define the weapon rooms that are on both sides of the Bridge. I then made the front of the Bridge swept back even farther at the corners. The front of the cowling above the bridge was made wider and sloped to match the front edge of the hull. Finally I cut out space for the main viewport.</p>
<p><img style="margin: 5px; display: inline; float: left;" src="https://lh3.googleusercontent.com/-JEMo27TYdwI/Tp9fMGf704I/AAAAAAAADFY/sCRRL9z7TPE/s144/223.jpg" alt="" align="left" />I wanted to get an idea what the main viewport would look like so I quickly made a place holder until I got to it. The front of the upper bridge cowling was just three faces so I added the faces to the cowling and finished it by making it solid. The two ridges flanking the cowling needed to stop somewhere so I built a shape on to the front of the cowling for the ridges to terminate against. Next I finished off the shape of the interior of the bridge and hollowed out the front fascia. I then removed the placeholder for the main viewport.</p>
<p><img style="margin: 5px; display: inline; float: right;" src="https://lh4.googleusercontent.com/-E-mu0RC3P28/Tp9fl0rRACI/AAAAAAAADF0/UADkvXAaxSQ/s144/227.jpg" alt="" align="right" />The cowling on the top of the Bridge Section is the canopy for the Helm so it needed its own viewport. I designed the shape of the viewport by adding lines to the face of the canopy and once I was satisfied I cut out the shape of the viewport. The viewport was then modeled to be a foot thick. Next I modeled the main viewport making it also a foot thick. I decided the front of the ship looked a little too wide so I stepped in the sides a bit and I resized the rooms inside the hull appropriately. The side of the Bridge Section needed something so I added beveled hull panels that are similar to the ones on the Mid-Hull Section.</p>
<p><img style="margin: 5px; display: inline; float: left;" src="https://lh4.googleusercontent.com/-axZ1URcJzA8/Tp9f_dPb59I/AAAAAAAADGI/yoc-LigqkXc/s144/230.jpg" alt="" align="left" />The Bridge Section was designed to have docking rings attached to airlocks like the last ship only bigger this time. To accommodate the docking rings I added a  housing to the side of the Bridge Section. The housing is hexagonal with a short tube at the end and is tapered up to the top of the hull plating. When I merged the housing with the hull section it was slightly too wide and the side of it stuck out into the back of the hull section. I thought the accident looked good so I kept it. The beveled panel blocked where the docking ring will go so I cut out the part in the way.</p>
<p><img style="margin: 5px; display: inline; float: right;" src="https://lh4.googleusercontent.com/-OBjCroT_oTQ/Tp9gjfwbMMI/AAAAAAAADGo/ZU7SxVWlTyA/s144/233.jpg" alt="" align="right" />I then took some time to work on the interior or the Main Bridge. After looking at the design of a star destroyer bridge I decided that I wanted the bridge to be tri-level. Sure, I am not fond of tri-level houses being a wheelchair user but in the case of a fictional starship I’ll never have to navigate it so it works great. On the bridge of a star destroyer there is an upper level that surrounds two pits that the bridge crew operates from. In my ship I didn’t want the upper platform to be too high so I designed it to be half a deck higher than the pits instead of a whole deck higher. Because the platform is lower than the main viewport there is room for control consoles to line the bottom edge of the viewport leave the view unobstructed. The rest of the bridge’s upper level is a full deck higher and a ramp takes you down to the area around the pits.</p>
<p><img style="margin: 5px; display: inline; float: left;" src="https://lh4.googleusercontent.com/-JDlUpRHtKio/Tp9hyOUwgrI/AAAAAAAADHw/FhJPvgb18dw/s144/242.jpg" alt="" align="left" />Now on to the Observation Deck… I’m not quite sure what it would be used for yet so I will figure that out as time goes by. The design is pretty straight forward: it is slightly arrow shaped and resembles a star destroyer bridge tower only it is a single deck. Once I finished the outer shape I decided it was missing something so I added some “wings” on either side. The top of the Observation deck and wings will have communications equipment attached to it and perhaps the sensor dish. The inside has had the basic wall panels put in and a turbolift shaft. The view port is designed the same way as the Mid-Hull Section windows except there is a bend in the middle and there is no emergency bulkhead door. There will be an emergency bulkhead for all exterior windows and viewports eventually except for the Helm Deck which could pose an issue.</p>
<p>What’s next? I’m as undecided as a Republican presidential candidate but, it will be good, trust me.</p>
<p>See the gallery below or <a href="http://picasaweb.google.com/jedicharles/UntitledCapitalShipProgress6">here</a> to see what was added this update:</p>
<p><object width="400" height="267" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="https://picasaweb.google.com/s/c/bin/slideshow.swf" /><param name="flashvars" value="host=picasaweb.google.com&amp;hl=en_US&amp;feat=flashalbum&amp;RGB=0x000000&amp;feed=https%3A%2F%2Fpicasaweb.google.com%2Fdata%2Ffeed%2Fapi%2Fuser%2Fjedicharles%2Falbumid%2F5665348487456155569%3Falt%3Drss%26kind%3Dphoto%26hl%3Den_US" /><param name="pluginspage" value="http://www.macromedia.com/go/getflashplayer" /><embed width="400" height="267" type="application/x-shockwave-flash" src="https://picasaweb.google.com/s/c/bin/slideshow.swf" flashvars="host=picasaweb.google.com&amp;hl=en_US&amp;feat=flashalbum&amp;RGB=0x000000&amp;feed=https%3A%2F%2Fpicasaweb.google.com%2Fdata%2Ffeed%2Fapi%2Fuser%2Fjedicharles%2Falbumid%2F5665348487456155569%3Falt%3Drss%26kind%3Dphoto%26hl%3Den_US" pluginspage="http://www.macromedia.com/go/getflashplayer" /></object></p>
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		<title>Untitled Capital Ship Project Update 4</title>
		<link>http://jedicharles.com/2011/10/untitled-capital-ship-project-update-4/</link>
		<comments>http://jedicharles.com/2011/10/untitled-capital-ship-project-update-4/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 00:22:40 +0000</pubDate>
		<dc:creator>JediCharles</dc:creator>
				<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Untitled Capital Ship Project]]></category>
		<category><![CDATA[Capital Ship]]></category>
		<category><![CDATA[escape pod]]></category>
		<category><![CDATA[starship]]></category>

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		<description><![CDATA[In the last progress update I addressed the creation of the escape pods and the piece of the hull section corresponding to the pods. This time I am going over the modeling of hull behind the Escape Pod section and including the basic design of the sub-light engines. A lot of work on the model &#8230; </p><p><a class="more-link block-button" href="http://jedicharles.com/2011/10/untitled-capital-ship-project-update-4/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><img style="margin: 5px; display: inline; float: right;" src="https://lh6.googleusercontent.com/-8BNCi4CGkQE/TpoaiUaidYI/AAAAAAAADCU/Nuz8jpIhdGk/s288/203.jpg" alt="" align="right" />In the last progress update I addressed the creation of the escape pods and the piece of the hull section corresponding to the pods. This time I am going over the modeling of hull behind the Escape Pod section and including the basic design of the sub-light engines. A lot of work on the model has been done beyond what will be covered in update so I am running behind on the updates. But, it’s not like there is a deadline on a hobbyist project like this… Now that the ship is really starting to take shape I am now posting pictures throughout the updates.</p>
<p><img style="margin: 5px 0px; display: inline; float: left;" src="https://lh4.googleusercontent.com/-JBRw4CYEjoc/TpoT8MSlNuI/AAAAAAAAC9U/-ugK8V9puKI/s144/162.jpg" alt="" align="left" />First up I worked on the Dorsal Corridor that goes from the Hangar Catwalk to the Bridge Section. I removed the top part of the Escape Pod Hull Section to make room for the Dorsal Corridor. Starting with a narrow corridor section I removed the door openings, cut the top half off and stretched it to the length of Dorsal Corridor. Then I designed the profile of the canopy to be similar to the shape of the Hangar Catwalk only upside down. I extruded the profile to the length I wanted for each canopy section. I then designed the “ribs” between each canopy section. After I was happy with the design I copied each section until I filled the entire length of the corridor. I then made the terminated ends of the corridor that connect to the other sections of the ship. The lower walls of this new corridor need wall panels and dividers so I fleshed them out with standard wall panels and created new wall panel dividers that were half the normal height.</p>
<p><img style="margin: 5px; display: inline; float: right;" src="https://lh4.googleusercontent.com/-kkZ7P6XM2UI/TpoVFwZeFwI/AAAAAAAAC9k/xnEU_ypBssE/s144/166.jpg" alt="" align="right" />Now to join the Dorsal Corridor to the rest of the future hull I created a cowling that would act as a junction and run to the edge of the Hangar Hull. I got inspiration from the Consular-class ship, the <a href="http://starwars.wikia.com/wiki/Radiant_VII">Radiant VII</a>, that was used by Jedi Master Qui-Gon Jinn and the Padawan  Obi-Won Kenobi to board the Trade Federation battleship at the beginning of The Phantom Menace, which was then destroyed. But before it was destroyed it had a dorsal corridor that connected to a cowling on either end and that was the basis for the cowling on my ship. To make this design work I had to make a narrower turbolift junction to fit inside the new cowling.</p>
<p><img style="margin: 5px; display: inline; float: left;" src="https://lh5.googleusercontent.com/-Yxe_LFMM_Aw/TpoVrxtjyzI/AAAAAAAAC-E/HO5ARcr2X3U/s144/168.jpg" alt="" align="left" />I then got inspired to finally add some color to the ship. I made the main hull color a dark grey. The Dorsal Corridor looked a bit boring so I added a strip of dark red as an accent color. These colors may eventually change but for now I think it looks good. To properly display the colors of the ship in the SketchUp Style that I use I have to make sure every piece of the model uses only one color so the lines on the edges of objects are the same color as the color of the faces of the objects. The only time individual faces have a unique color or material is if it is intended to be a light source or surface detail. If you are not careful when the edges are set to be the same color as the object’s material you can end up with flashing edges that show up when using the camera controls to move around the model. When I colored the Dorsal Corridor, I went back into the components and divided them into groups of pieces to isolate the colors I‘m using.</p>
<p><img style="margin: 5px; display: inline; float: right;" src="https://lh3.googleusercontent.com/-htQzYYfhcE4/TpoWRsrK_uI/AAAAAAAAC-c/yAnJcm1bCc4/s144/173.jpg" alt="" align="right" />For the Mid-Hull Section between the Escape Pods and the Hangar I basically extended the profile of the end of the Escape Pod hull section to the Hangar. Because not all of rooms in this section would fit into this shape I widened the top and bottom out to the full width of the hull section to make everything fit. This left it with the sides appearing flat, so I made a raised panel for the outside of the walls and colored it in a contrasting lighter grey. I suppose this would act as additional protection for the Briefing Room contained inside the section.</p>
<p><img style="margin: 5px; display: inline; float: left;" src="https://lh6.googleusercontent.com/-EVHagxWoziY/TpoWjPk3gGI/AAAAAAAAC-s/A3UyouxmYeM/s144/175.jpg" alt="" align="left" />At this point I decided to add windows on either side of the Briefing Room. On the inside, the cutout for the window is surrounded by a cowling similar to the internal windows overlooking the inside of the Hangar. On the outside of the hull I created a cutout for the shape of the window and beveled the inside edges to make the windows look more deliberate. For the transparasteel windows themselves, I made them the same shape as the inside of the inside window cowling and made them 6 inches thick. I also designed bulkhead doors that will slide across the outside of the windows in the event of the windows being broken from enemy fire. The bulkhead doors are not apparent to the casual observer because they are one big door with a hole in the shape of window opening and work like a guillotine.</p>
<p><img style="margin: 5px; display: inline; float: right;" src="https://lh4.googleusercontent.com/-ouafQgdvQyM/TpoXT3dmq2I/AAAAAAAAC_U/echIsQZCI1k/s144/179.jpg" alt="" align="right" />To transition the Mid-Hull Section into the Hangar hull I created another cowling to go from the Dorsal Corridor cowling to the top of the Hangar. I then created the basic shape of the Hangar Hull Section. It is slightly pointed to avoid it from looking flat and thrown together. I beveled the edges parallel to the ship instead of rounding the edges like I might tend to do. I then inset the front faces of the Hangar so I can later add random details to the surface that are seen on vessels from the Star Wars Universe. These details would serve no real purpose but to add an industrial feel to the ship.</p>
<p><img style="margin: 5px; display: inline; float: left;" src="https://lh4.googleusercontent.com/-91PIwvrBuwg/TpoYTUIE7ZI/AAAAAAAADAE/iu29hvxRcMw/s144/185.jpg" alt="" align="left" />For the Hangar Bulkhead Door openings on the Hangar Hull, I made them the same shape as the inner perimeter of the bulkhead door cowling on the inside. I decided that I should also inset the space around the outside of the Hangar Hull Bulkhead Doors. Because there wasn’t enough space on the side of the hull to do this I just framed out larger side panels with beveled corners and merged them with the side of the hull. I was looking at hangar door openings on some ships from Star Wars and found that many had a luminescent border to highlight the entrance s I added a similar element around the doors. After contemplating what to do next I decided I didn’t like how the angle of the front of the Hangar Hull transitioned into the cowling so I made it flat where the pieces meet. Next I colored the Hangar Hull Section in dark grey. The Landing Bay doors needed an opening in the bottom of the hull so I took care of that.</p>
<p><img style="margin: 5px; display: inline; float: right;" src="https://lh6.googleusercontent.com/-GyaFmaRU9nI/TpoYg07EsPI/AAAAAAAADAM/G5HNN18FMOU/s144/186.jpg" alt="" align="right" />After some thought I decided the ship needed an Observation Tower at the stern for tactical purposes. It is similar idea to the bridge towers on a Star Destroyer or even an aircraft carrier or battleship for that matter. Also, I needed something tall in the back of the ship to house the smaller backup sub-light engines that I created placeholders for. I started out making a tower that was similar to the one on a Venator-class Star Destroyer except for only one structure on top instead of two. I made it about 7 decks high from the top of Deck 5. It looked a bit strange being as narrow as I made the tower so, to compensate for that I added bulges to either side. The bulges could possibly be for fuel storage and/or the main reactor but that hasn’t been decided.</p>
<p><img style="margin: 5px; display: inline; float: left;" src="https://lh6.googleusercontent.com/-XDyP-Ch6TWQ/TpoZARUuWtI/AAAAAAAADA0/tfxiKXGxgMY/s144/191.jpg" alt="" align="left" />I needed to extend to tower to the back of the ship and I needed there to be a turbolift shaft right under the Observation Deck. This required the tower to extend farther forward than my initial intent. I had no need for more rooms to be in the back of the ship so I left it at 3 decks. I didn’t want a bunch of wasted space there so I contoured the rear of the hull into the lower height of the stern of the ship. The back of the tower was too narrow for the backup sub-light engines so I made the width of the tower widen in the back and taper towards the front. I tried to make it look good with the tower all the way to the back of the ship but it wasn’t working for me so I pushed the part above the bulges forward. This caused me to eliminate one of backup engines. I then made the face of the back of the tower slightly sloped and added a ridge to finish it off.</p>
<p><img style="margin: 5px; display: inline; float: right;" src="https://lh3.googleusercontent.com/-9VzCC1orH8w/TpoZXquWAoI/AAAAAAAADBM/JIA0s2V90wY/s144/194.jpg" alt="" align="right" />The next thing I did was work on the rear fascia of the ship. I made a panel to fit the shape of the back of the ship and created a surround for the loading ramp. The large part above the ramp would probably house the Hyperdrive Generator. This is approximately where the Hyperdrive Generator is located on a Venator-class Star Destroyer. On the panel I added a beveled edge and inset the face of the fascia. To add more detail a spacer was put between the hull and the rear fascia.</p>
<p><img style="margin: 5px; display: inline; float: left;" src="https://lh3.googleusercontent.com/-nPpmVTiskc8/TpoZyUI30hI/AAAAAAAADBk/2PMlPaJqv30/s144/197.jpg" alt="" align="left" />Now that I got to this point it was time to work on the sub-light engines. Unfortunately I failed to capture images of the buildup of the engines and the struts they are attached to so I will summarize the best I can. First I removed the place holders and then I went a different direction that I had originally intended again. I got inspired again by the Consular-class Radiant VII and I decided to make the engine layout similar to that. The Radiant VII has three main engines and they are evenly spaced and in line with each other. They are attached to wing shaped struts and then attached to each other. I made some wing shaped struts and made the front of the engines and attached them to the struts. I had to give the engines a proper scale and when I got them to a size that looked good I realized they were almost touching the ground if the ship were to land. To fix this I skewed the tips of the wings upward a bit. I was going to have just 2 main engines and have 2 backup engines but I decided the 2 main engines were very far apart. There was enough space for 2 more main engines so I decided to have 4 main engines and forego the idea of smaller backup engines. I then went back and extended the rear fascia along the back of the winged struts.</p>
<p><img style="margin: 5px; display: inline; float: right;" src="https://lh3.googleusercontent.com/-vqdryCkDuX4/TpoarydFemI/AAAAAAAADCc/Po4U-VMDyIQ/s144/204.jpg" alt="" align="right" />The back of the engines were based on the engines from a <a href="http://starwars.wikia.com/wiki/File:Blockade_Runner_Sketchbook.jpg">concept sketch</a> of the Rebel Blockade Runner. They are big and bulky and just what I was looking for. Inside the engines is a turbine that I borrowed from my last ship only this time twice the diameter. I decided to make the outer two engines about 20 feet shorter than the inner ones and visually I think it looks better. The last thing I did was try a few different paint schemes and settled on one that looks balanced. The whole ship might end up with a different paint scheme but this will work for now.</p>
<p>In the next update you will see the Bridge Section and Observation Deck take shape. I’ve already done the work I just need to share it on the blog.</p>
<p>See the gallery below or <a href="http://picasaweb.google.com/jedicharles/UntitledCapitalShipProgress5">here</a> to see what was added this update:</p>
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		<title>Shadow &#8220;Duke&#8221; Rhodes, 1994-2011</title>
		<link>http://jedicharles.com/2011/10/shadow-duke-rhodes-1994-2011/</link>
		<comments>http://jedicharles.com/2011/10/shadow-duke-rhodes-1994-2011/#comments</comments>
		<pubDate>Sat, 08 Oct 2011 00:50:43 +0000</pubDate>
		<dc:creator>JediCharles</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Duke]]></category>

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		<description><![CDATA[Yesterday, a wonderful member of our family, our Pomeranian Duke, passed away at the age of 17. He was a great dog who was such big part of our lives. He lived a long happy life and made our lives better having him. He was no ordinary dog and didn’t take a liking to many &#8230; </p><p><a class="more-link block-button" href="http://jedicharles.com/2011/10/shadow-duke-rhodes-1994-2011/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="https://lh3.googleusercontent.com/-5piQTvmnSwg/To-di52UutI/AAAAAAAAC8c/tzfVHa2MBn0/s800/duke.jpg"><img style="margin: 5px; display: inline; float: right;" src="https://lh3.googleusercontent.com/-5piQTvmnSwg/To-di52UutI/AAAAAAAAC8c/tzfVHa2MBn0/s288/duke.jpg" alt="" align="right" /></a>Yesterday, a wonderful member of our family, our Pomeranian Duke, passed away at the age of 17. He was a great dog who was such big part of our lives. He lived a long happy life and made our lives better having him. He was no ordinary dog and didn’t take a liking to many people but once he got to know you, you were a part of his pack.</p>
<p>Duke and I had a special relationship. After my black Labrador service dog, Quetzal, passed away 12 years ago Duke decided to take over the reins. Every day he took it upon himself to watch after me and would follow me throughout my daily routine. Every morning he was there when it was time for me to get up. And up until his final years he would ride in my lap when it came time to leave my bedroom. There were countless times when Duke would know I needed something before I would even ask. He even knew when I wasn’t feeling well.</p>
<p>As for the rest of us he felt the need to be the lookout. He was ready to bark at anything that would pass by the house. It didn’t matter if it was a car, a person, cat, deer, rabbit, another dog or even an aggressive blue jay. And even though he was only 12 pounds, in his mind he was a big dog and was willing to take on anything to protect us, even when it wasn’t necessary.</p>
<p>We consider him a pure gift from God and felt blessed to have him. He brought great joy to my family and he will be greatly missed. We love you buddy!</p>
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		<title>Untitled Capital Ship Project Update 3</title>
		<link>http://jedicharles.com/2011/09/untitled-capital-ship-project-update-3/</link>
		<comments>http://jedicharles.com/2011/09/untitled-capital-ship-project-update-3/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 01:18:54 +0000</pubDate>
		<dc:creator>JediCharles</dc:creator>
				<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Untitled Capital Ship Project]]></category>
		<category><![CDATA[Artoo]]></category>
		<category><![CDATA[escape pod]]></category>
		<category><![CDATA[Tantive IV]]></category>
		<category><![CDATA[Threepio]]></category>

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		<description><![CDATA[It’s been a long time since I last written about my new starship project but I haven’t stopped working on it. I have taken 104 snapshots of my progress since the last update so I will be dividing it in half. I left off last time with the round turbolift and since then I have &#8230; </p><p><a class="more-link block-button" href="http://jedicharles.com/2011/09/untitled-capital-ship-project-update-3/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><img style="margin: 5px; display: inline; float: right;" src="https://lh4.googleusercontent.com/-TZa0KtUCfBQ/ToEo8cvl1PI/AAAAAAAAC6M/tSLdcero2-Y/s288/137.jpg" alt="" align="right" />It’s been a long time since I last written about my new starship project but I haven’t stopped working on it. I have taken 104 snapshots of my progress since the last update so I will be dividing it in half. I left off last time with the round turbolift and since then I have made quite a few interior layout changes, completed the escape pods (what a pain that was) and designed about 70 percent of the outer hull which I will address in the next update.</p>
<p>The first thing I did this time was putting up the basic wall panels in the infirmary. After that I took the Bacta tank from my 210BR and adapted it to fit in this infirmary.</p>
<p>At this point I looked at the ship from above and I realized it was just way too long. To shrink it down a bit I decided to remove the rooms between the engineering room and the turbolift junction and I relocated the rooms so they flank either side of the turbolift junction. To allow for this the cargo bays were shortened significantly. The new rooms are much larger and will accommodate a lot more equipment. I remade the infirmary and the bunkrooms to fit the new room shapes.</p>
<p>I decided that the engineering room should be 5 levels high so after changing that I changed around the adjoining turbolift junctions.</p>
<p>I then decided to mockup the approximate shape I wanted for the rear hull. I also created mockups for the sub-light engines. The final engine layout will be addressed in the next update.</p>
<p>Next I worked on the rear entrance of the ship. I had been watching the entire series of Firefly on the Science Channel and I decided to model the rear entrance like Serenity’s. It’s very simple which I like. The ramp acts as the bulkhead door and lengthens as it is lowered down. Because of the change I made to Engineering I was able to open up the space around the turbolift to make it nicer to look at.</p>
<p>Now for the fun part: the escape pods. I decided from the beginning that this ship would use the same standard escape pods that the Tantive IV Corellian Corvette uses. I wanted them to be as accurate as possible. When I started gathering imagery of the Class-6 Escape Pods and I quickly realized it wouldn’t be so easy… The way one enters the pods was a complete mystery at first and the actual scale of the pods is not really known. I had to base their size on how they appear on the Tantive IV model. It turns out that the pods on the Tantive IV model look almost nothing like the model of the pod seen blasted out of the Tantive IV that Artoo and Threepio escaped with. Furthermore when you watch Artoo and Threepio get in the pod it never actually show the pod interior so there is no way to know exactly how to enter the pods.</p>
<p>To accommodate the pods I needed to make the portion of the outer hull that the pods would be housed in. I designed the hull sections similarly to the Tantive IV’s hull section containing its escape pods and secondary gun turrets. The size of the hull section turned out large enough to accommodate 12 pods as opposed to the 8 on the Tantive IV. The 12 pods will allow for the ship to accommodate 72 crew members and passengers. To get to this shape I had to resize all of the empty rooms to make the diameter of the ship smaller.</p>
<p>After determining the proper size of the pods I created the basic shape of the pods and put them in the hull section. I then cut holes in the hull section to accommodate the pods. After this was done I then had to redesign the main corridor the ship to allow access to the pods. The corridor section is now basically a large plus sign with 4 small rooms off of it and then two more elongated rooms for accessing the escape pods.</p>
<p>The escape pod access rooms were given a new wall panel design meant to appear utilitarian. These panels will likely be used on the bridge and other utility areas. In the launch sequence of the pod seen in Star Wars, you can see that the pods are housed in a tube. I designed tubes for my escape pods similarly to the tubes on the Tantive IV. It was only from watching this scene that I realized the access panels on the sides of the pods are the way into them.</p>
<p>Because there is no real information available on how the pod access door works, I had to figure that they were hinged and would swing outward. The doors are huge so I know that would be an issue. I contemplated redesigning the pods to make them designed better but I decided to continue on with what I started. I could go over every detail I put into the pods but that would take too long so following along in the photo gallery for this update should suffice. They will not have the same level of detail as the pod model used in the movie because it was very highly detailed. My pods are greatly simplified but if all I was doing was recreating the pod instead designing an entire ship then of course the pod would be modeled in great detail.</p>
<p>Next I worked on the doors in the ship that allow entry in to the pods. They are giant and red and large enough for the huge pod doors to open. Is this the way it’s done in the Tantive IV? Probably not. Do I really care? No. Making them resemble anything like the doors Artoo and Threepio.</p>
<p><em>To be continued…</em></p>
<p>In the next update you will start to see the rest of the outer hull take shape. You will also see the finally engine layout for the ship which will give the ship its unique shape.</p>
<p>See the gallery below or <a href="http://picasaweb.google.com/jedicharles/UntitledCapitalShipProgress4">here</a> to see what was added this update:</p>
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		<title>829 feet is too long</title>
		<link>http://jedicharles.com/2011/07/829-feet-is-too-long/</link>
		<comments>http://jedicharles.com/2011/07/829-feet-is-too-long/#comments</comments>
		<pubDate>Thu, 14 Jul 2011 00:38:54 +0000</pubDate>
		<dc:creator>JediCharles</dc:creator>
				<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Untitled Capital Ship Project]]></category>
		<category><![CDATA[Capital Ship]]></category>

		<guid isPermaLink="false">http://jedicharles.com/2011/07/829-feet-is-too-long/</guid>
		<description><![CDATA[It’s been a while since I worked on my Untitled Capital Ship Project but after participating in a few challenges I have decided to resume working on it. One thing that has finally sunken in is that it is way too long and it is already starting to cause SketchUp to bog down. It was &#8230; </p><p><a class="more-link block-button" href="http://jedicharles.com/2011/07/829-feet-is-too-long/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><img style="margin: 5px; display: inline; float: right;" src="https://lh3.googleusercontent.com/-HVjqz7XsQxE/Th48VE1IgsI/AAAAAAAAC2c/YQSSiLdT3hc/s240/102.jpg" alt="" align="right" />It’s been a while since I worked on my Untitled Capital Ship Project but after participating in a few challenges I have decided to resume working on it. One thing that has finally sunken in is that it is way too long and it is already starting to cause SketchUp to bog down. It was supposed to be more in line with the size of the Tantive IV (approx. 492 feet) but somehow I have let it explode to a staggering 829 feet. To fit the description of a capital ship, the vessel has to be at least 100 meters long and while there is no maximum size I think I have over done it this time. I am going to try to shrink it down significantly even if it means a much smaller landing bay or eliminating it altogether. I also have a new idea for the bridge section which will really define the overall look of the ship. Stay tuned…</p>
]]></content:encoded>
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		<title>Google SketchUp 3D Challenge #126 &#8211; A Waterpowered Space Grinder-Kennel combination</title>
		<link>http://jedicharles.com/2011/07/google-sketchup-3d-challenge-126-a-waterpowered-space-grinder-kennel-combination/</link>
		<comments>http://jedicharles.com/2011/07/google-sketchup-3d-challenge-126-a-waterpowered-space-grinder-kennel-combination/#comments</comments>
		<pubDate>Fri, 08 Jul 2011 01:03:49 +0000</pubDate>
		<dc:creator>JediCharles</dc:creator>
				<category><![CDATA[Google SketchUp 3D Challenge]]></category>
		<category><![CDATA[3D Challenge]]></category>
		<category><![CDATA[SketchUp]]></category>

		<guid isPermaLink="false">http://jedicharles.com/2011/07/google-sketchup-3d-challenge-126-a-waterpowered-space-grinder-kennel-combination/</guid>
		<description><![CDATA[Before you get any ideas, this was not my idea for the challenge. A water-powered space aged grinder/kennel sounds like something only a madman would come up with but I assure you&#8217;, it wasn’t me! There were several ideas suggested to the challenge administrator so he took three random suggestions and combined them into a &#8230; </p><p><a class="more-link block-button" href="http://jedicharles.com/2011/07/google-sketchup-3d-challenge-126-a-waterpowered-space-grinder-kennel-combination/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><img style="margin: 5px; display: inline; float: right;" src="https://lh4.googleusercontent.com/-HDr19VuQsG0/ThTrfQ6CSgI/AAAAAAAAC0I/5YsHbsor24w/s240/1.jpg" alt="" align="right" />Before you get any ideas, this was not my idea for the challenge. A water-powered space aged grinder/kennel sounds like something only a madman would come up with but I assure you&#8217;, it wasn’t me! There were several ideas suggested to the challenge administrator so he took three random suggestions and combined them into a single challenge. I thought the whole idea was stupid but then I thought it was actually brilliant because it would actually be a real challenge.</p>
<p>What I came up with was mostly inspired by the architecture from <a href="http://en.wikipedia.org/wiki/The_Jetsons">The Jetsons</a>, <a href="http://en.wikipedia.org/wiki/Space_Mountain_(Disneyland)">Space Mountain</a>, the planet <a href="http://starwars.wikia.com/wiki/Kamino">Kamino</a>, some cable stayed bridges and inadvertently, the <a href="http://en.wikipedia.org/wiki/Space_Needle">Space Needle</a>. I want even trying to mimic the Space Needle but if you flipped the bottom halves of the saucer s and flipped them over they would look almost exactly like the top of it. The whole idea is that these grinder/kennels would be built just off shore in the ocean so they can be powered by the tidal current.</p>
<p><img style="margin: 5px; display: inline; float: right;" src="https://lh5.googleusercontent.com/-YKxamZMsAtk/ThTmmgHa6pI/AAAAAAAACy8/8rQIJvAa4ms/s144/6.jpg" alt="" align="right" />The grinder portion of the design would be used to grind meat for human consumption. Large chunks of meat would be deposited by some sort of hovering delivery vehicle into the top of the grinding tower where they would then be ground into intermediately sized chunks of meat by the oversized burr grinder. The meat would then pass through a junction leading to 6 traditional styled meat grinders that would extrude the final product into the storage compartments in the roof. The ground meat would then be sucked out of the compartments by the ground meat collection vehicles.</p>
<p><img style="margin: 5px 0px; display: inline; float: left;" src="https://lh6.googleusercontent.com/-gaE9laJDp6E/ThToN2w2qDI/AAAAAAAACzQ/tMUtJZYmswk/s144/10.jpg" alt="" align="left" />The kennel is located under the meat grinder and is designed to handle 24 dogs. Each dog has its own pod built into the main floor. They are arranged in a circular layout and are accessed through round port hole style doors in the lower center floor. A large ramp leads to the main floor surface. The pods features automatically filled water bowls that a plumbed into the water supply. The bowl would be periodically drained and be refilled with cool water to stay fresh. The built in food bowl is filled the old fashioned way by the caretaker of the facility. The pods also feature a very generously sized bed for sleeping. Additionally the pods have skylights for monitoring the dogs.</p>
<p>The inside of the kennel is quite large to accommodate playtime for even the largest breeds of dog. There are also two cantilever outdoor play yards that feature real grass for outside play and potty needs. And don’t you worry <a href="http://www.youtube.com/watch?v=B8ISzf2pryI">Denver</a>, there is no reason to <a href="http://www.youtube.com/watch?v=B8ISzf2pryI">feel guilty</a>, there are no cat treats to steal…</p>
<p><img style="margin: 5px; display: inline; float: right;" src="https://lh5.googleusercontent.com/-LmfzSBP3O_0/ThTqE2kV_aI/AAAAAAAACzw/x0VTkQ9DC4c/s144/19.jpg" alt="" align="right" />All of this is powered by water using the tidal stream generator attached to the secondary platform’s tower base below the surface of the water. These are basically small wind turbines under water that rotate with the water current going back and forth from sea to shore. The power cable is connected to the tower and leads to a rack of dozen large storage batteries in the utility closet in the secondary platform. The utility closet also contains the water desalination filtering equipment that provides the water for the whole facility.</p>
<p>The secondary platform also serves as the caretaker apartment and would include all modern conveniences. The apartment comes sparsely furnished and ready to be personalized for the caretaker. There is also a communications antenna located on the top of the cupola of this platform.</p>
<p>This challenge had a longer time period to work on it than usual which allowed me to make the facility pretty detailed. Had there had been even more time I would have added some worker robots, a dock for flying vehicles to perch on and the vehicles themselves, a boat dock and some kind of elevator to get people and their dogs to the kennel. The caretaker would have their own flight dock and have access to a private cantilever patio.</p>
<p>See the model in the Google 3D Warehouse <a href="http://sketchup.google.com/3dwarehouse/details?mid=5262852ad07361635e50ebd844292d6e">here</a> and the <a href="https://picasaweb.google.com/jedicharles/GoogleSketchUp3DChallenge126">gallery</a> below:</p>
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		<title>Google SketchUp 3D Challenge #125 &#8211; Barbecues and Grills</title>
		<link>http://jedicharles.com/2011/06/google-sketchup-3d-challenge-125-barbecues-and-grills/</link>
		<comments>http://jedicharles.com/2011/06/google-sketchup-3d-challenge-125-barbecues-and-grills/#comments</comments>
		<pubDate>Wed, 15 Jun 2011 00:55:53 +0000</pubDate>
		<dc:creator>JediCharles</dc:creator>
				<category><![CDATA[Google SketchUp 3D Challenge]]></category>
		<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[3D Challenge]]></category>
		<category><![CDATA[grill]]></category>

		<guid isPermaLink="false">http://jedicharles.com/2011/06/google-sketchup-3d-challenge-125-barbecues-and-grills/</guid>
		<description><![CDATA[Now that I finished the Star Wars blasters I was able to do a challenge and as a bonus I actually finished it in time! For my entry I chose to design a modern style outdoor gas grill that is similar to one featured on a Discovery Channel show I watched several years ago. What &#8230; </p><p><a class="more-link block-button" href="http://jedicharles.com/2011/06/google-sketchup-3d-challenge-125-barbecues-and-grills/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><img style="margin: 5px; display: inline; float: right;" src="https://lh4.googleusercontent.com/-KRf_gsEBGkI/TffrWZKrt7I/AAAAAAAACx8/5U8fJs4Hj20/s240/2.jpg" alt="" align="right" />Now that I finished the Star Wars blasters I was able to do a challenge and as a bonus I actually finished it in time! For my entry I chose to design a modern style outdoor gas grill that is similar to one featured on a Discovery Channel show I watched several years ago. What sets my design apart from the inspiration are the digital touch screen controls, dual slide out burners for pots and pans, and a unique wave pattern for the cooking grids. I thought about adding even more features but then I thought it would complicate things and possibly take too long.</p>
<p>The grill has a lid that recesses into the flat surface just like the one I saw on TV except mine has a wavy shaped handle to match the cooking grids. All of the drawers have a shorter version of that handle. I was thinking about adding a pop out rotisserie on the opposite side from the lid which would have been cool to do but by the time I figured out exactly how to design that I would have been way too late to enter the challenge.</p>
<p>Usually in these challenges I don’t bother with modeling an entire scene for but in this case I also modeled a simple deck and pergola to display the grill on. What is great about modern design is that things are not overly ornate so because of that it was no sweat to create the deck, pergola and outdoor table. I could have gone a lot further by adding place settings to the table, outdoor lights and even a fire pit but doing all that would distract from the whole idea of the challenge which was modeling a barbeque or grill.</p>
<p>See the model in the Google 3D Warehouse <a href="http://sketchup.google.com/3dwarehouse/details?mid=1e4dd08091a0082deba298c8bfbc9319">here</a> and the <a href="https://picasaweb.google.com/jedicharles/GoogleSketchUp3DChallenge125">gallery</a> below:</p>
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