Now that the Crew Bunk Rooms were finished I could move on to the rest of the crew quarters. I ended up creating just three types of State Rooms: One for the most senior officers (8), one for officers (8) and the last one for general crew members of the ship (64). I did one thing to the Mess Hall and the Galley that I had forgotten to do before starting on the rooms.
I discovered that a forgot to make something for collection of the dirty food trays in the Mess hall so I worked on making that first. Basically I created a wall panel with three slots that go through the wall of the Mess Hall and into a cabinet inside the Galley. There are three receptacles inside the cabinet that remove when full of dirty trays. I didn’t make anything for cleaning them but I guess there would be a droid for that. Continue reading
After finishing the Mess Hall and the Galley I started working on the Crew Bunk Rooms. These rooms are intended for the flight and engineering crew but not for other personnel and senior officers who will have state rooms. There are four of these rooms for housing 48 crewmembers. The layout of the rooms had already been established and the design for the bunk pods was already done but now was time to put the rest of the design together.
Starting with what I had done already, I applied materials to the existing components including the bunk pods. I then added the standard ceiling details to the room as well as adding the floor. Continue reading
This post covers the final work done on the Briefing Room. I have since finished the Medbay (formerly the Infirmary) and I will cover that in the next update. This was a rather simple room to finish because all it was missing were the railing on the upper level, a large tactical holoprolector, seating for the lower level and the ceiling design for the room.
First off I decided to make the opening of the upper floor circular instead of square as I had left it before. Making it round would give the crew an equal vantage point for viewing the holoprojection from the upper floor during the briefings. Around the circle there are four other openings in the floor for no real purpose other than aesthetics. Continue reading
In the last update I wrote I said I would be working on the interior of the ship so that’s what I have been doing. I started by finishing off all of the corridors by designing the floors and ceilings and adding materials to the walls. That part of it was very monotonous and took some time but it was pretty easy. The last thing I did was to create the interior space for the Heavy Turbolaser Turret in the middle of the hull.
The first task since I wrote the last update was to add the materials to the walls of the corridors. It was a very repetitive task but it needed to be done. I also made simple designs for the floors that I repeated throughout the corridors. I didn’t take any screen captures of all that because there isn’t much to see. Continue reading
In this update I am covering the work I have done to the Main Entrance Junction and the Cargo Bays since the last update I wrote. There are only 15 snapshots to look at this time because there just wasn’t much detail to show because the majority of the work was already done.
First thing I did was color in all of the parts in the Main Entrance Junction to match the color choices in the corridor sections of the ship. I thought about replacing the wall panels and dividers with the utility versions but I decided to leave it as it was because it isn’t just a work area of the ship, it’s the first thing passengers see when they board the ship when the ship is landed. Continue reading
Since the last update I decided to finish the engineering section before writing any updates and because of that there are 110 images in this post all related to the Engineering Section.
Here’s what was done:
- Matched the colors of the suspended catwalk to the catwalk in the Landing Bay.
- Changed all the wall panels to the utility wall panel design.
- Widened the rear tower to accommodate the Reactor Core.
- Designed and modeled Reactor and fuel storage tanks.
- Designed the Power Distribution Unit, power conduits and power consoles.
- Created ceiling lights based on Landing Bay.
- Designed Water Treatment Plant and Trash Incinerator.
- Merged the small controls rooms with the main room eliminating doors.
- Added computer consoles to room and created standing wall computer consoles.
- Designed the main computer racks and created moving maintenance platforms.
- Created utility wall boxes.
At the end of the last update I said I would start finishing the corridor sections. I started to do that but then I got distracted and I began working to complete Landing Bay instead.
That distraction turned out to be a good thing because the Landing Bay is the largest single area of the ship. Most of the work was already done in the Landing Bay; it mostly needed its components colored in and for the ceiling detail to be added. I ended up doing a lot more than that and now it would be ready for starfighters and a certain familiar freighter to inhabit it. In its current configuration, it doesn’t accommodate as many starfighters as I would have liked but perhaps when the ship is complete I may work on different configurations for different applications of use. Continue reading
It’s been about 4 months since my last update on the ship’s progress but that’s because I have been busy working on other things. I could have written something a lot sooner except I decided to wait until I completely finished modeling the Bridge. Well, ‘completely’ might be an exaggeration because I will probably think of something else to add to it.
So, this time around I was able to do quite a bit. In the Helm section of the Bridge, I added computer consoles and a ceiling fixture. On the Main Bridge… I added computer consoles to the crew pits, designed a curved workstations with large tactical screens, designed controls for the doors and turbolifts on the ship, finished the docking ring airlocks, reconfigured the Bridge with regards to the Ready Room and Conference Room while finishing both rooms, changed out the entrance for the Bridge with something more substantial, added a Command Salon after shrinking down the Ready Room and finally created some star chart screens. Continue reading
That’s it, I’ve done it again by failing to write an update for a long time! Because of this I will be splitting the progress of the ship into two updates. In this update I will go over the progress of the Bridge interior and the next one to follow will be on the Helm.
It was about time that I started to work on the interior of the ship for a while. I decided on working on the Bridge which is one of the largest sections of the ship and possible the most highly detailed one.
I had done some work on the Bridge interior before but it mostly entailed the split level floor and putting in basic wall panels. The wall panel work, in the end, was pointless as now it has been completely redone. Continue reading
This is a short update because it involves just one big change: the escape pods.
As I mentioned before, the escape pods were starting to bug me and the reason is that the entry doors are just too big to be swung open into the inside of the ship. Because the doors took up so much space when opened, I had to compromise the design of the escape pod launch rooms to accommodate them.
I wanted the escape pods to match those on the Tantive IV and at the same time match the general design of the escape pod access ports inside the ship. That was just not possible to do with the design of the escape pods seen in the movie. To get the launch rooms designed to my liking I decided to compromise on the design of the escape pods themselves.