Untitled Capital Ship Project Update 22

Since the last update I wrote I have been able to finish the Mess Hall and the Galley as well as finish the design of the Crew Bunk Rooms. I will save the Crew Bunk Rooms for the next update and focus on the Mess Hall and Galley this time. I would have finished this a lot sooner except I took a detour which I will explain later.

A long time ago in a room not so far, far away… I thought up a way to make eating very efficient for crew members on a starship by means of tables using conveyor belts. The idea is that the crew member get’s their food on a tray from the Galley pass-through and they sits down at the nearest available table. The table consists of conveyor belts (for the benches and table top) so when the crew member takes their seat they are slowly moved down the bench towards the end of the table. After 5 to 10 minutes (speed depending on who is in charge) when they reach the end of table, time is up and they must return their tray to the Galley. If they aren’t done eating, they will just have to eat faster the next time. If they aren’t paying attention to the time, they might just find themselves on the floor. How embarrassing… How embarrassing… Continue reading

Untitled Capital Ship Project Update 21

Since the last update, I haven’t done anything to the model because I am behind on writing updates on the project. The Brig and the Armory are now done and I am happy with the results. After this, there is not much left to do until I consider the ship complete. I still don’t have a name for the ship but I will think about it eventually.

The Brig is reminiscent of Detention Block AA-23 on the Death Star where Princess Leia was being held prior to her self-assisted rescue by the less than tall enough Stormtrooper and the scruffy looking nerf herder. It’s not nearly as big as the detention block nor does it have a smelly Wookiee resistant trash chute but it gets the job done. Continue reading

Untitled Capital Ship Project Update 17

Since my last update I have focused on adding details to the exterior of the ship. Some of the details added are just cosmetic but others are essential to the operation of the vessel.

I Added:

  • Vents below Tactical Bridge
  • More Detail to the Dorsal Ridge
  • Auxiliary Thrusters
  • More Medium Turbolaser Cannons
  • More Landing Struts to the Stern Section
  • Vertical panels to various parts of the ship
  • Shield Generators
  • Proton Torpedo Tubes
  • Maneuvering Thrusters
  • Horizontal Heat Sinks along edges of ‘Wings’ and other edges of the same design Continue reading

Untitled Capital Ship Project Update 14

Since the last update I decided to finish the engineering section before writing any updates and because of that there are 110 images in this post all related to the Engineering Section.

Here’s what was done:

  • Matched the colors of the suspended catwalk to the catwalk in the Landing Bay.
  • Changed all the wall panels to the utility wall panel design.
  • Widened the rear tower to accommodate the Reactor Core.
  • Designed and modeled Reactor and fuel storage tanks.
  • Designed the Power Distribution Unit, power conduits and power consoles.
  • Created ceiling lights based on Landing Bay.
  • Designed Water Treatment Plant and Trash Incinerator.
  • Merged the small controls rooms with the main room eliminating doors.
  • Added computer consoles to room and created standing wall computer consoles.
  • Designed the main computer racks and created moving maintenance platforms.
  • Created utility wall boxes.

Continue reading

Untitled Capital Ship Project Update 8

Untitled Capital Ship Progress #9This time I managed to do exactly what I planned on doing. I changed the main weapon a bit; I added more details to the hull, changed the engine layout and created more weapons

[notice]I am trying out a new way to display the images in these updates. Now when you click on a thumbnail (when reading on JediCharles.com) a larger version will pop up and you then have the option to cycle through all the images contained in the update gallery. This will eliminate the need for the flash based gallery that I have been including in the blog posts.[/notice] Continue reading

Untitled Capital Ship Project Update 7

After working on the Bridge section for a while I felt the need to work on other parts of the ship.

This project may seem scatterbrain, but that is because it is. To prevent boredom I have to move on to something else to keep my creativity going. Typically those who design stuff like this sketch it out on paper first and make several revisions before they even start creating a prototype model let alone the final 3D model or a physical model. That method probably makes the most sense but in my case I am completely digital and it’s out of necessity.

I started off creating a general layout of the ship’s interior in Photoshop but after that I went straight to modeling. I only had a general idea of what the exterior design would be. Pencil sketches of my ideas would really help but instead I let my ideas evolve as I model. Some ideas just don’t work and that is evident in the design of the main weapon as you will see. Continue reading

Untitled Capital Ship Project Update 6

Once again I did a lot of work on the ship without writing one of these updates so there will be 2 updates. In this update I am focusing on the designing of the front entrance of the ship, the front landing gear and the main docking rings. In the next update I will be covering the rear landing gear, the buildup of the primary weapon and a few exterior details.

In order to accommodate a front entrance for the ship I added on to bottom of the bridge section giving the ship a “big chin”. The additional depth of the bridge section allowed me to extend the turbolift shaft to the new entrance. In addition to being the front entrance to the ship, the new bottom of the bridge serves as the front landing gear. Continue reading

829 feet is too long

It’s been a while since I worked on my Untitled Capital Ship Project but after participating in a few challenges I have decided to resume working on it. One thing that has finally sunken in is that it is way too long and it is already starting to cause SketchUp to bog down. It was supposed to be more in line with the size of the Tantive IV (approx. 492 feet) but somehow I have let it explode to a staggering 829 feet. To fit the description of a capital ship, the vessel has to be at least 100 meters long and while there is no maximum size I think I have over done it this time. I am going to try to shrink it down significantly even if it means a much smaller landing bay or eliminating it altogether. I also have a new idea for the bridge section which will really define the overall look of the ship. Stay tuned…

Google SketchUp 3D Challenge #126 – A Waterpowered Space Grinder-Kennel combination

Before you get any ideas, this was not my idea for the challenge. A water-powered space aged grinder/kennel sounds like something only a madman would come up with but I assure you’, it wasn’t me! There were several ideas suggested to the challenge administrator so he took three random suggestions and combined them into a single challenge. I thought the whole idea was stupid but then I thought it was actually brilliant because it would actually be a real challenge.

What I came up with was mostly inspired by the architecture from The Jetsons, Space Mountain, the planet Kamino, some cable stayed bridges and inadvertently, the Space Needle. I want even trying to mimic the Space Needle but if you flipped the bottom halves of the saucer s and flipped them over they would look almost exactly like the top of it. The whole idea is that these grinder/kennels would be built just off shore in the ocean so they can be powered by the tidal current.

The grinder portion of the design would be used to grind meat for human consumption. Large chunks of meat would be deposited by some sort of hovering delivery vehicle into the top of the grinding tower where they would then be ground into intermediately sized chunks of meat by the oversized burr grinder. The meat would then pass through a junction leading to 6 traditional styled meat grinders that would extrude the final product into the storage compartments in the roof. The ground meat would then be sucked out of the compartments by the ground meat collection vehicles.

The kennel is located under the meat grinder and is designed to handle 24 dogs. Each dog has its own pod built into the main floor. They are arranged in a circular layout and are accessed through round port hole style doors in the lower center floor. A large ramp leads to the main floor surface. The pods features automatically filled water bowls that a plumbed into the water supply. The bowl would be periodically drained and be refilled with cool water to stay fresh. The built in food bowl is filled the old fashioned way by the caretaker of the facility. The pods also feature a very generously sized bed for sleeping. Additionally the pods have skylights for monitoring the dogs.

The inside of the kennel is quite large to accommodate playtime for even the largest breeds of dog. There are also two cantilever outdoor play yards that feature real grass for outside play and potty needs. And don’t you worry Denver, there is no reason to feel guilty, there are no cat treats to steal…

All of this is powered by water using the tidal stream generator attached to the secondary platform’s tower base below the surface of the water. These are basically small wind turbines under water that rotate with the water current going back and forth from sea to shore. The power cable is connected to the tower and leads to a rack of dozen large storage batteries in the utility closet in the secondary platform. The utility closet also contains the water desalination filtering equipment that provides the water for the whole facility.

The secondary platform also serves as the caretaker apartment and would include all modern conveniences. The apartment comes sparsely furnished and ready to be personalized for the caretaker. There is also a communications antenna located on the top of the cupola of this platform.

This challenge had a longer time period to work on it than usual which allowed me to make the facility pretty detailed. Had there had been even more time I would have added some worker robots, a dock for flying vehicles to perch on and the vehicles themselves, a boat dock and some kind of elevator to get people and their dogs to the kennel. The caretaker would have their own flight dock and have access to a private cantilever patio.

See the model in the Google 3D Warehouse here and the gallery below:

Google SketchUp 3D Challenge #125 – Barbecues and Grills

Now that I finished the Star Wars blasters I was able to do a challenge and as a bonus I actually finished it in time! For my entry I chose to design a modern style outdoor gas grill that is similar to one featured on a Discovery Channel show I watched several years ago. What sets my design apart from the inspiration are the digital touch screen controls, dual slide out burners for pots and pans, and a unique wave pattern for the cooking grids. I thought about adding even more features but then I thought it would complicate things and possibly take too long.

The grill has a lid that recesses into the flat surface just like the one I saw on TV except mine has a wavy shaped handle to match the cooking grids. All of the drawers have a shorter version of that handle. I was thinking about adding a pop out rotisserie on the opposite side from the lid which would have been cool to do but by the time I figured out exactly how to design that I would have been way too late to enter the challenge.

Usually in these challenges I don’t bother with modeling an entire scene for but in this case I also modeled a simple deck and pergola to display the grill on. What is great about modern design is that things are not overly ornate so because of that it was no sweat to create the deck, pergola and outdoor table. I could have gone a lot further by adding place settings to the table, outdoor lights and even a fire pit but doing all that would distract from the whole idea of the challenge which was modeling a barbeque or grill.

See the model in the Google 3D Warehouse here and the gallery below: