Untitled Capital Ship Project Update 8

Untitled Capital Ship Progress #9This time I managed to do exactly what I planned on doing. I changed the main weapon a bit; I added more details to the hull, changed the engine layout and created more weapons

[notice]I am trying out a new way to display the images in these updates. Now when you click on a thumbnail (when reading on JediCharles.com) a larger version will pop up and you then have the option to cycle through all the images contained in the update gallery. This will eliminate the need for the flash based gallery that I have been including in the blog posts.[/notice] Continue reading

Untitled Capital Ship Project Update 7

After working on the Bridge section for a while I felt the need to work on other parts of the ship.

This project may seem scatterbrain, but that is because it is. To prevent boredom I have to move on to something else to keep my creativity going. Typically those who design stuff like this sketch it out on paper first and make several revisions before they even start creating a prototype model let alone the final 3D model or a physical model. That method probably makes the most sense but in my case I am completely digital and it’s out of necessity.

I started off creating a general layout of the ship’s interior in Photoshop but after that I went straight to modeling. I only had a general idea of what the exterior design would be. Pencil sketches of my ideas would really help but instead I let my ideas evolve as I model. Some ideas just don’t work and that is evident in the design of the main weapon as you will see. Continue reading

Untitled Capital Ship Project Update 6

Once again I did a lot of work on the ship without writing one of these updates so there will be 2 updates. In this update I am focusing on the designing of the front entrance of the ship, the front landing gear and the main docking rings. In the next update I will be covering the rear landing gear, the buildup of the primary weapon and a few exterior details.

In order to accommodate a front entrance for the ship I added on to bottom of the bridge section giving the ship a “big chin”. The additional depth of the bridge section allowed me to extend the turbolift shaft to the new entrance. In addition to being the front entrance to the ship, the new bottom of the bridge serves as the front landing gear. Continue reading

Untitled Capital Ship Project Update 5

Now that I finished working on the basic shape of the hull and the sub-light engines it was time to design the Bridge Hull Section and the Observation Deck.

The original idea for the front of the ship was to be rounded and to somewhat resemble the Tantive IV Corellian Corvette but after quite a bit of thought I have decided to change the layout of the bridge and make the front of the ship pointed. And how it turned out in the end is much different than what I had envisioned.

Earlier in the project I laid out the bridge section to be a series of rooms connected together with a wide main bridge. But, now I have decided to make the bridge interior similar to a Star Destroyer bridge which is longer than it is wide. On the previous ship I did something similar but this time it is going to be much closer to what is seen in Star Wars. Maybe I am overdoing it again for a small capital ship but the bridge is the most important part of the vessel. Continue reading

Untitled Capital Ship Project Update 4

In the last progress update I addressed the creation of the escape pods and the piece of the hull section corresponding to the pods. This time I am going over the modeling of hull behind the Escape Pod section and including the basic design of the sub-light engines. A lot of work on the model has been done beyond what will be covered in update so I am running behind on the updates. But, it’s not like there is a deadline on a hobbyist project like this… Now that the ship is really starting to take shape I am now posting pictures throughout the updates.

First up I worked on the Dorsal Corridor that goes from the Hangar Catwalk to the Bridge Section. I removed the top part of the Escape Pod Hull Section to make room for the Dorsal Corridor. Starting with a narrow corridor section I removed the door openings, cut the top half off and stretched it to the length of Dorsal Corridor. Then I designed the profile of the canopy to be similar to the shape of the Hangar Catwalk only upside down. I extruded the profile to the length I wanted for each canopy section. I then designed the “ribs” between each canopy section. After I was happy with the design I copied each section until I filled the entire length of the corridor. I then made the terminated ends of the corridor that connect to the other sections of the ship. The lower walls of this new corridor need wall panels and dividers so I fleshed them out with standard wall panels and created new wall panel dividers that were half the normal height. Continue reading

Untitled Capital Ship Project Update 3

It’s been a long time since I last written about my new starship project but I haven’t stopped working on it. I have taken 104 snapshots of my progress since the last update so I will be dividing it in half. I left off last time with the round turbolift and since then I have made quite a few interior layout changes, completed the escape pods (what a pain that was) and designed about 70 percent of the outer hull which I will address in the next update.

The first thing I did this time was putting up the basic wall panels in the infirmary. After that I took the Bacta tank from my 210BR and adapted it to fit in this infirmary.

At this point I looked at the ship from above and I realized it was just way too long. To shrink it down a bit I decided to remove the rooms between the engineering room and the turbolift junction and I relocated the rooms so they flank either side of the turbolift junction. To allow for this the cargo bays were shortened significantly. The new rooms are much larger and will accommodate a lot more equipment. I remade the infirmary and the bunkrooms to fit the new room shapes.

I decided that the engineering room should be 5 levels high so after changing that I changed around the adjoining turbolift junctions.

I then decided to mockup the approximate shape I wanted for the rear hull. I also created mockups for the sub-light engines. The final engine layout will be addressed in the next update.

Next I worked on the rear entrance of the ship. I had been watching the entire series of Firefly on the Science Channel and I decided to model the rear entrance like Serenity’s. It’s very simple which I like. The ramp acts as the bulkhead door and lengthens as it is lowered down. Because of the change I made to Engineering I was able to open up the space around the turbolift to make it nicer to look at.

Now for the fun part: the escape pods. I decided from the beginning that this ship would use the same standard escape pods that the Tantive IV Corellian Corvette uses. I wanted them to be as accurate as possible. When I started gathering imagery of the Class-6 Escape Pods and I quickly realized it wouldn’t be so easy… The way one enters the pods was a complete mystery at first and the actual scale of the pods is not really known. I had to base their size on how they appear on the Tantive IV model. It turns out that the pods on the Tantive IV model look almost nothing like the model of the pod seen blasted out of the Tantive IV that Artoo and Threepio escaped with. Furthermore when you watch Artoo and Threepio get in the pod it never actually show the pod interior so there is no way to know exactly how to enter the pods.

To accommodate the pods I needed to make the portion of the outer hull that the pods would be housed in. I designed the hull sections similarly to the Tantive IV’s hull section containing its escape pods and secondary gun turrets. The size of the hull section turned out large enough to accommodate 12 pods as opposed to the 8 on the Tantive IV. The 12 pods will allow for the ship to accommodate 72 crew members and passengers. To get to this shape I had to resize all of the empty rooms to make the diameter of the ship smaller.

After determining the proper size of the pods I created the basic shape of the pods and put them in the hull section. I then cut holes in the hull section to accommodate the pods. After this was done I then had to redesign the main corridor the ship to allow access to the pods. The corridor section is now basically a large plus sign with 4 small rooms off of it and then two more elongated rooms for accessing the escape pods.

The escape pod access rooms were given a new wall panel design meant to appear utilitarian. These panels will likely be used on the bridge and other utility areas. In the launch sequence of the pod seen in Star Wars, you can see that the pods are housed in a tube. I designed tubes for my escape pods similarly to the tubes on the Tantive IV. It was only from watching this scene that I realized the access panels on the sides of the pods are the way into them.

Because there is no real information available on how the pod access door works, I had to figure that they were hinged and would swing outward. The doors are huge so I know that would be an issue. I contemplated redesigning the pods to make them designed better but I decided to continue on with what I started. I could go over every detail I put into the pods but that would take too long so following along in the photo gallery for this update should suffice. They will not have the same level of detail as the pod model used in the movie because it was very highly detailed. My pods are greatly simplified but if all I was doing was recreating the pod instead designing an entire ship then of course the pod would be modeled in great detail.

Next I worked on the doors in the ship that allow entry in to the pods. They are giant and red and large enough for the huge pod doors to open. Is this the way it’s done in the Tantive IV? Probably not. Do I really care? No. Making them resemble anything like the doors Artoo and Threepio.

To be continued…

In the next update you will start to see the rest of the outer hull take shape. You will also see the finally engine layout for the ship which will give the ship its unique shape.

See the gallery below or here to see what was added this update:

Blastech E-11 Blaster Rifle

After finishing Boba Fett’s EE-3 Blaster I decided to revisit the Stormtrooper blaster model that I had never finished from a previous challenge. I hadn’t touched the model for almost 2 years. Oh boy, what did I get myself into… This is a long blog post so if you don’t feel like reading it, just go ahead and skip down to the pictures at the end.

This one takes the cake for the most detailed prop model I have ever made. I wouldn’t say it was overly difficult but it was very time consuming. No longer in the time constraints of challenge I did a lot more research on the E-11 Blaster and was able to find countless photos of the blaster and the British-made Sterling Mk.4 L2A3 submachine gun it was based on. It turns out that the pictures I had gathered back in July, 2009 were highly inaccurate and represented an inferior attempt at a replica of the prop. So after consulting The Parts of Star Wars website I found out there were at least 8 known versions of the E-11 used in Star Wars Episode IV – A New Hope. I decided to go with version B because it used a functional Sterling instead of one that was had been deactivated with cast resin replacement parts. My model differs slightly from version B by using the scope used in version A because I like the look better. Luckily for me I found a blog that detailed the build-up a realistic replica that the author had built. The blog had every possible photo I needed to work from which made the modeling a lot easier.

When I opened the SketchUp file of the unfinished version, and examined what I had yet to do’, I found out that the dimensions were way off and some things were just plain wrong. I start correcting the problems with the model when I made a laughable mistake. Some of source photos had a ruler in them for size reference. I used one photo to determine the correct dimensions of the Sterling SMG that showed the right side of the gun. According to the ruler in the photo, the gun was 22 inches long. This showed that the gun’s receiver tube was about 3 1/2 inches too short and about an quarter inch too narrow. Because of that I felt I had to start over and make it the right size. I modeled the new receiver tube next to the old one so I could copy parts to the new tube. I then worked on the magazine well and then the magazine itself. Right when I finished doing all of that I read on Wikipedia that the gun was actually 19 inches long. So, I looked at the photo of the left side of the gun and it measured 19 inches and not 22! It finally occurred to me that I forgot to account for perspective! The photo of the right side had the gun resting on the magazine well which made the ruler further in the background and the receiver tube in the foreground. So all that work I did on the model was a complete waste of time because what I had before was already correct for the most part.

After the mishap I made I added the magazine well to the original model which not till much later did I realize that its dimensions were way off. I then worked to correct some other shortfalls that I had fixed when working on the wrong sized receiver tube. The next part I worked on after finally getting back on track was the trigger group. That was no big deal.

After the trigger group I worked on the folding stock. This was part of the model that was more difficult to figure out exactly how it worked than actually modeling it. I managed to find the operators manual for the Sterling SMG in PDF on a gun website which turned out to be invaluable help. I also found photos of a disassembled folding stock on another website. If it wasn’t for the manual I would never have been able to figure it out without have a physical Sterling in front of me. The design is a very clever one. In fact, everything about this firearm seems clever to me and I don’t even like guns. The final result of the model was to be a virtual recreation of a movie prop so how I feel about guns is beside the point. Back to the folding stock… After learning about the function of the stock I got to work on it. I decided that if II was going to do it right that I have to show it not only to show it folded but also fully unfolded. To make sure that everything would line up I modeled the stock in its unfolded position while folding it up along the way to make sure it looked right. The stock on this blaster had to look right or the whole blaster would look wrong because it is a very prominent element of its design.

At this point the Sterling SMG in the model was now complete except for the magazine and magazine well being dimensioned wrong and the bolt of the SMG. The next part of the modeling process was to “convert” it into the Blastech E-11 Blaster Rifle. This involved adding the M38 1942 gun scope, the fins that fit in the cooling holes in the barrel, the Hengstler industrial counter, and the somewhat illusive cylinders that go on top of the magazine well.

The version B of the blaster that I decided to make is supposed to have a M32/M19 scope on it but I did the M38 from the version A instead. The reason for the change is that I liked the look of it on the blaster better and I already had many good photos of the M38 to work from. First I had to add a rail to the receiver tube to mount the scope. The front of the rail is bent at a couple of 90 degree bends to fit in to the Last barrel vent hole. The back of the rail was likely riveted directly to the rear sight of the SMG and that is how I attached it. The scope was easy to do because it is mostly extruded circles. The most difficult part was the adjustable eyepiece which has ridges on its surface. I finished that and bonehead me failed to realize that piece was never even part of the finished blaster. And that really makes sense considering that the scope is intentionally mounted backwards making it useless anyways. The scope is mounted to the rail with its original hex Allen head bolts. The Allen bolts are two different sizes and have ridges like the adjustable eyepiece had.

I then worked on the fins that go along the barrel. These to hobbyist prop modelers’ best guess are made of plastic drawer guides. The Boba Fett EE-3 Blaster uses these on its barrel as well. The strips of the guides were then bent and shaped on their ends and Inserted into the barrel vent holes. The drawer guides are actually a bit wider than the holes causing me a headache. I tried several different bend angles and bend radiuses until the tapered ends finally fit in the vent hole without causing collision with the receiver tube. One thing I cannot stand in SketchUp models are components that overlap into the space of other components. It just seems sloppy to me and I like things to fit right.

Next I started work on Hengstler counter. These counters are used in manufacturing and other industrial purposes. Version B of blaster uses one that has the name Hengstler on it with an eagle with the number 890 in the middle. The other versions used in alternate versions of the blaster have just the eagle. These counters are hard to find because the new version of that model counter no longer has the eagle on it at all because, after World War II, the company felt the eagle too closely resembled the Nazi eagle insignia. The difficult part of the counter to model was the rotary counter wheels. I tried to “engrave’” the numbers into the curved surfaces of the wheels but I couldn’t stop the faces of the shape from disappearing. That happens when the dimensions of what you are working are so small that SketchUp cannot record the vertex coordinates accurately causing vertices to jump and make the face disappear. At least that is the best way I can describe the problem. To get around this I typically size the component or group 10 times larger than it is supposed to be, then I do what I ‘m having trouble with and then shrink it down to the right size. But in this case it just wasn’t working. So, instead I made the wheels 10-sided so when I inset the numbers, they were on flat faces instead of curved ones. The counter body was difficult to measure leaving me to keep adjusting it until it looked right. It is very close but not perfect. The counter is mounted to the blaster using a short piece of metal strip bent at 90 degrees and screwed to the side at one end and bolted to the scope mounting rail using the Allen-head bolt from the scope.

On the prop there are 2 small cylinders and 2 smaller cylinders mounted to a bracket that go on top of magazine well. It is somewhat a mystery about what these came from but likely they are oscillator vacuum tubes from an old amplifier with smaller capacitors between them. The same parts appear on Luke Skywalker’s speeder and the mouse droids so in the least I have photos of the actual parts to examine. Easy modeling.

After I added the cylinder part I discovered that the magazine well was not looking right in comparison to the photos I had as I mentioned earlier. Somehow I made it 5/16” too wide and 5/16” too thin. I don’t know how that happened but it was so far off that I had to redo the magazine all together. The second time around I was much more accurate in my modeling and I included a few more details such as the scalloped edges and making the end cap so it actually appeared to be slid on instead of just a flat shape. I don’t have a problem redoing something if I make it better.

Some versions of the blaster have wires that go from the counter’s plug to the cylinders. I debated doing that but in the end I decided to omit the wires. It isn’t clear how the wires are attached and the version B of the blaster, according to the Parts of Star Wars website, doesn’t have wires. It I were to have built the original props I would have soldered metal wire terminal ends onto the wires to attach them to the bolt heads on the cylinders and soldered the other ends of the wires to the counter connectors and cover the connector with shrink wrap.

The final part of the blaster model that I added was the gun bolt for the SMG. I had just a cylinder inside the receiver tube in place of the bolt up to this point. It was not difficult to make the bolt. I was worried about the diagonal grooves that the gun bolt has but it was not a problem. I just drew the lines for the grooves of each face of the bolt cylinder at the right angle and did the same a little farther down to make the width of the groove right. There is a large spring that goes behind the bolt. To make the spring I first created a ring in the right diameter and thickness using 24 segments. Each complete turn of the spring was a half inch in length. This meant I need to move each segment over by 1/48” of an inch to get the right pitch of the spring. I didn’t need to move every segment over because all I had to do was copy, paste and rotate a single segment of the spring until an entire turn of the spring was complete. Then I exploded the copied segments and duplicated the result enough times to make the spring long enough.

When all of the blaster was modeled it was time for me to finish coloring the model. I had been doing most of this during the modeling process and I made sure everything looked consistent. In reality the prop would probably been sprayed all the same shade of black but with mine I alternated a few shades of very dark gray to give the model more definition. I did this because models in SketchUp can look flat and hide the fine details. To further combat that issue the SketchUp style I created shows the lines of the model the same color as the components which basically highlights the edges to make them stand out. The only texture I used in the model was the texture of the grip. I actually tried to make the texture with actual geometry when I tried to do it; SketchUp kept crashing because there were way too many vertices. So in the alternative I made a small section of the textured geometry and screen captured a close up of it and turned it into a repeating pattern in Photoshop and applied it to the grip.

And finally I created some scenes to show off the model. Done. Wow, this blog entry is way too long.

See the model in the Google 3D Warehouse here and the gallery below:

Google SketchUp 3D Challenge #120 – Ray Gun

It has been a while since I participated in the Google SketchUp 3D Challenge as I have been spending much of my time modeling starships. But when the topic of Ray Gun came up I decided to “give it a shot.” So I decided to do a blaster from Star Wars… no surprise there. At first I was going to do Han Solo’s blaster from A. New Hope. After downloading some reference photos I decided it was much too complex for the time allotted. The Mouser handgun it is based on is highly detailed and just too complex for the amount of realism I try to put into my models in a short period of time. I finally settled on Boba Fett’s EE-3 Carbine Blaster Rifle from Return of the Jedi. It was much less complex overall. In the end it turns out I ran out of time to submit my entry because I had other priorities to work on. But I wanted to finish it so I kept working on it until it was done.

This blaster was made from a 1916 British Webley & Scott No. 1 Mark I Flare Gun. Starting with the flare gun the prop makers added a PVC pipe and various other parts to give it a futuristic look to it. On either side of the gun’s breach they glued a bomb rack part from a F4E Phantom scale model to cover up the writing engraved there. To the stock of the gun they added a gear case from Revel Visible V8 engine model on both side. In addition to the engine part they also added an undisclosed plate cover to both sides of the stock. It was then painted and then distressed to show a lot of use.

My virtual replica represents the blaster in “new” condition without any wear and tear. To give it the distressed appearance I would have to add textures to the model which would take much more time to do. Most of my models are without many textures because they take too much time, increase the file size and really don’t add much to the model.

I decided to model the Webley flare gun first then went on to make the changes to “convert” it into the blaster much like the original prop builders. Thankfully there were enough photos of the flare gun online to study. If it wasn’t for so many fans building blasters from these old guns there might have been nothing to go on besides screen captures from the movie. It was difficult getting the curves in the handle and the stock bracket to match the actual gun and I got fairly close but I could make it better if I had the time to do it during the challenge. Had I known I was going to run out of time to finish by the deadline I would have spent more time getting the curves right. I duplicated the finished uncolored flare gun and moved it over so I could later show a comparison of the Webley to the blaster.

Once I was done modeling the Webley flare gun I then started modeling the new barrel. That was no big deal. I moved on to the scope. The scope was pretty straight forward except until I got to the adjustment knobs on top. They are supposed to have a cross-hatched texture for gripping on them which would be easy enough to do with a textured graphic but I did it with actual module geometry. It was more time consuming than difficult. Modeling fine details like that in SketchUp is nearly impossible unless you know a trick or two. When working in a micro scale the program has a bad habit of randomly omitting faces leaving holes in shapes. To get around this I take the shape I am working on and scale it up to 10 times the intended size and when I am done I resize it back down to the correct size. Doing that also prevents the need to deal in 1/128th of an inch increments when going that small.

The final modeling work was on the rest of the details the prop makers added to the blaster. After that I added color to the model. I colored the original flare gun to match one version of it in a photo. Apparently the flare guns were made in a variety of metal finishes and this one happened to have a brass handle with everything else the typical gun metal grey. For the blaster I chose a slightly reddish black and gave all the screws a rusty brown color. I created scenes to show off both finished guns.

Even though I didn’t finish in time for the challenge I enjoyed finishing the model. Maybe I‘ll go and finish the Stormtrooper blaster for the Rifle challenge I failed to finish. I will see about that.

See the model in the Google 3D Warehouse here and the gallery below:

Untitled Capital Ship Project Update 2

This time around I made a lot of progress on the model’s interior. In my last update I said I was going to work on the engineering and cargo section but I didn’t stop there. I did some preliminary work on the Bridge, designed the Turbolifts twice, modeled some interior windows to allow viewing of the Landing Bay and Engineering Room, designed the Sleep Pods for the Bunkrooms and made the Briefing Room much larger. While working on all of those aspects, I also reconfigured the layout a bit to make things more cohesive with what I envision the ship looking like. I now think the model is almost too big for SketchUp to handle so expect some growing pains in the future.

In the Engineering Room I accomplished putting up all the basic wall panels and implementing the enclosed catwalk that will surround power core allowing unauthorized passengers to bypass the engineering room. The floating catwalk is based directly off of the design of the catwalk above the Landing Bay. In addition to the straight sections there are corner sections allowing for 90 degree bends. Initially the catwalk was to be a true circle around the power core but I decided it was too complex to make and would take away from the theme of modularity. I could have done it, but I didn’t want to devote too much time to doing it. After the floating catwalk was done I added some support struts to, you guessed it, support the weight of the catwalk over the floor of the Engineering Room.

After working on the Engineering Room I started on the Entryway which will serve as the main entrance for the ship and access point for the cargo bays when landed. When it comes time to work on the ship’s exterior the loading ramp will be added. The first thing I did here was to create an enclosed catwalk along the ceiling that will eventually provide access to the maintenance ports for the sub light engines to be added later. Once that was done I put up the wall panels. I then modeled the bulkhead doors for the cargo bays. At the front of the entry I added two small rooms that connect to the Engineering Room. The next step was to add the wall panels to the cargo bays.

I decided to do some work on the main bridge but only as much as I could do since there is no outer hull. All I did was added the wall panels for the back and side walls and model the floor for the upper level.

Next I went to work on creating the Turbolifts. At first I was lacking inspiration so I made a big square box of a turbolift. I’m not go into much detail on their design because I ended up scrapping their design. But, before I made the decision to scrap them I worked on other parts of the ship.

I did some thinking about the Briefing Room and I thought there should be some windows for observation of the Landing Bay. For the windows I simply modified the standard bulkhead door to have a pane of transparasteel in place of the door. I added the windows to the back wall of the Briefing Room’s second level. I also added these windows to the turbolift rooms in the entry area. This allows observation in to Engineering Room and into the entry area.

The next things I decided to work on were the sleeping pods in the bunkrooms. The bunkroom will be the sleep quarters for the starfighter pilots/flight crew and for the engineering crew. The reason I decided to make pods instead of bunks was to save space. Their design is based directly off the sleeping pods used in the Kamino clone training facility as seen on Star Wars: The Clone Wars Season Three. I scaled mine a little smaller to fit my standard wall panel dimensions. The inside of the pods are actually pretty spacious inside and include a ceiling mounted computer terminal and a storage cabinet for personal belongings. They kind of resemble an MRI machine but that is purely unintentional.

The Briefing Room seemed too small so I doubled its size and put up it’s wall panels. I then extended the second level around the perimeter of the room. I then added an inner wall on both levels as a back drop for the speaker’s podium. It also creates a buffer zone for the entrance into the room. I also added a entry door for the upper level.

The final thing I worked on was redesigning the Turbolifts. The reason I didn’t like what I first designed is that they completely blocked the view down the corridors and they just looked boring. The new turbolift design is round and see through and a lot better looking. There will probably be many other components that I will end up changing in some way.

What’s next? I’m really not sure. I might add some color because all the white is starting to irritate me. I will probably finish the rest of the basic wall panels before doing much else. It won’t be too long until I begin on the exterior.

See the gallery below or here to see what was added this update:

Untitled Capital Ship Project

Now that my first starship model (the 210CR) is finished I have decided to start on a new one. This time around I have decided to create something much bigger: a capital ship. By definition a capital ship is an armed military vessel with a length of 100 meters or greater. Based on the work I have already done it is currently 236 meters long which is 86 meters larger than the Tantive IV Corellian Corvette that I used as a benchmark for my last starship. It will have many of the same features as the 210CR but on a much larger scale. In addition to those features it will have 3 full decks, a hangar/landing bay for a small complement of star fighters and a shuttle or small freighter (must fit Millennium Falcon), retractable laser cannons, traditional Star Wars style escape pods, robust landing gear and more viewports this time. It will also have a more complete engineering section including backup power cells, life support systems, garbage compactor (dianoga free) and water treatment facilities.

So far I have modeled the general design of the interior walls, the bulkhead doors for the rooms and main corridor, and created the empty rooms and bulkhead sections.

I decided to continue the idea of keeping my ships modular. This time around I expounded on the idea by creating a layout grid of 4’x4’ squares spaced apart by 6 inches that every wall panel, fixture, door will strictly line up with. Each wall module will be four feet wide and nine feet tall. Each basic wall module will consist of a top and bottom light bar for ambient lighting that are both 6 inches tall and a 4×2 grid of 2 foot square wall panels. These standard 2 foot square panels can then be replaced with additional modules that fit the 4×2 grid configuration.  Between each wall module will be a 6 inch wide divider. When a perpendicular wall is added, it will take the place of the divider this will prevent the need for fractional wall panels.

The bulkhead doors I for this ship are based on the design of the ones from the 210CR with the exception that there is just one layer of doors instead of two. The corridor bulkhead section doors function the same way as the ones on 210BR but are designed more similar to the room bulkhead doors. The openings of the corridor sections are arched and have cowlings that are reminiscent of the ones seen in the Millennium Falcon.

With modularity being key to the design of the ship I have created standard rooms/bulkhead sections that all align with the layout grid I have established. Each room section is spaced apart precisely to fit the layout grid. These standard room sections have cutouts with matching plugs for multiple bulkhead door configurations. This makes it so the standard room shapes are versatile for any type of room. All non standard bulkhead sections will also align to the layout grid.

To assist me in the layout of the ship I have created a rudimentary drawing in Photoshop with guides arranged in the layout grid I chose. This allowed me to visualize and plan where the bulkhead sections will be. I then finished creating the bulkhead sections for the ship and arranged them according to the drawing. After doing this I quickly realized that the bulkhead section for the hangar/landing bay was much too small to accommodate star fighters and the Millennium Falcon comfortably so I moved things around and significantly enlarged the section. This currently makes the ship appear to be pregnant but I will try to balance it out soon.

See the gallery below or here to see what was added this update: