Starship Project Update 7

It’s been a while since I wrote an update on my starship project mainly because I have been working on it at a much slower pace. However, since the last update I have added quite a bit.

I modeled the Hyperdrive engines loosely similar to the ones on the Tantive IV Blockade Runner with the exception of being more sleek in appearance and the fore sections being similar to an engine nacelle in the Star Trek Universe TNG era. The engines are supposed to be self contained with their own power separate from the ship and each other. They also can be ejected in the case of catastrophic failure or for tactical reasons yet to be determined. The engineering sections for each of the engines are accessed through the cargo section.

While working on the engines I was also creating the hull plating for the cargo section. Right now it doesn’t look like much as my inspiration for it was rather lackluster but for the time being it integrates with the Hyperdrive engines and serves it’s purpose. I will revisit it later when it come time to model the cargo doors and loading system.

I then started on the landing gear. It took a while to figure out the mechanics of landing gear by studying pictures from Star wars and actual aircraft. I finally came up with feet connected to hydraulic legs that fold up flush with the hull. They turned out way taller than I wanted them to be but now that they done I am going to live with it. When adding them to the front of the ship I had to create pods for them so they would be level with the back ones.

What I am working on now is the boarding ramp for the command section of the ship. It’s going to be somewhat simple albeit a bit long and steep due to the tall landing gear.

See the gallery below or here to see what was added this update:

Starship Project Update 6

Here’s the abbreviated version of the update: I punched out a reasonable sized hole on either side of the cargo bay for the cargo doors.  The cargo doors were then modeled and designed with teeth that fit into the threshold when closed. I then started on the outer hull plating of the vessel and picked a simple color scheme to be finalized later.  Then after a few ideas I came up with a shape for the command module and created it’s hull plating.  From the beginning I had envisioned that there would be a separate helm/bridge on top of the command module that could separate from the ship and act as a separate craft for defensive maneuvers or as a landing craft.  I modeled the beginnings of that secondary spacecraft and I am ready to move on to the sub light and hyperdrive engines for the primary spacecraft.  So far the engines are no more than place holders to determine the proper “placement”.

See the gallery below or here to see what was added this update:

Starship Project Update 5

Let’s see…  I added upper level catwalk and added doors for the “Jeffries Tubes” in the cargo room.  I then created the rails and rail car for the tubes. Next I started working on the docking/airlock section of the ship.  It was a bit of a challenge to add that to the model but after a bit of thinking I came up with the right solution.  I had to modify existing components and remove others to maintain the idea that the ship is modular.  The docking ring/clamp was modeled to match that of the Millennium Falcon to facilitate compatibility in the Star Wars galaxy.  I then went on to adding wall panels to the cargo area which cause me to redesign the catwalks to fit with the wall panels.  I also had to reposition the “Jeffries Tubes” and modify their doors to fit into the wall panels.  Next on the agenda I will decide how the cargo doors and landing ramps will work and where to put them.  In the more distant future I will start on the command module at the front of the vessel.  Right now an empty box is serving as the command module just for reference.  After that the outer hull plating and hyperdrive engines will be added.  This will determine the overall look of the starship.  I can’t wait to see where my vision takes me. 

See the gallery below or here to see what was added this update:

Starship Project Update 3

Since the last update I started adding a few more rooms including the mess hall.  When I finished modeling the wall panels for the mess hall, It occurred to me that I could have saved a lot of time had I standardized the wall panels sizes instead of creating customized walls based on the particular room.  Now I have redone all of the walls and it has given the benefit of a model will a significantly less unique components which in turn greatly reduces the file size.

See the gallery below or here to see what was added this update:

Starship Project Update 1

Since the last blog post I’ve added more rooms onto the main corridor.  There are now 4 officer quarters and 8 crew quarters (2 members per room) for a total crew compliment of 20. I am in the process of putting up the interior walls and paneling. In case you’re wondering, it will not remain all white inside, I just haven’t decided what colors to use yet.

This inside out approach of modeling the starship seems to be working out.  One problem however is I think I made the walls a bit too thick in the rooms.  I think I better address that before going further.

Stay Tuned…

See the gallery below or here to see what was added this update:

Starship Project

I decided to make “Small Starship” the topic of Challenge #002 for the SketchUp Design Challenge.  So I figured I would make my own ship model. 

It’s likely going to be a blockade runner similar to the Tantive IV Corellian Corvette in Star Wars but of my own design.  I’ve decided to make it modular so I can easily change the interior layout. I am starting by modeling the interior corridor then building outward from there; this way I avoid trying to make an interior fit into an intricate hull design.

Each room within the ship will have it’s own hull and emergency bulkheads.  The idea is that if the ship breaks apart due to an accident or attack, atmosphere will still exist within the interior rooms for the crew to survive in.

As the model progresses, I will periodically post updates here.

See the gallery below or here to see what was added this update: